我正试图让我的第一个服务器/客户端游戏统一,并陷入RPC。我在这里得到一个非常奇怪的Null引用异常:
for (int b = 1; b <= Network.connections.Length; b++)
{
playerList[b] = genPlayer(Network.connections[b-1]);
Debug.Log(
"player " + b +
" has ip " + Network.connections[b - 1].ipAddress +
" port " + Network.connections[b - 1].port +
" with ID " + playerList[b].ID +
" and info: " + playerList[b].info.guid);
networkView.RPC("GetID", playerList[b].info, playerList[b].ID, b);
ResendHand(playerList[b]);
}
而genPlayer:
public player genPlayer(NetworkPlayer plr)
{
Debug.Log("the new player added from: " + plr.ipAddress);
player pl = new player();
pl.ID = getID();//just a random int
pl.card1 = getCard(pl.ID); //random card
pl.card2 = getCard(pl.ID);
pl.card3 = getCard(pl.ID);
pl.card4 = getCard(pl.ID);
pl.card5 = getCard(pl.ID);
pl.score = 0;
pl.vote = 0;
pl.info = plr;
Debug.Log("the player was generated successfully with " + "ID " + pl.ID);
return pl;
}
这是消息:
新玩家来自:169.254.80.80
玩家已成功生成,ID为664652695
播放器1有ip 169.254.80.80端口50571,ID为664652695,信息:1
NullReferenceException ServerOperations.StartTheGame()(at 资产/ ServerOperations.cs:66)
答案 0 :(得分:0)
通过Unity3D文档进行RPC调用。
http://docs.unity3d.com/ScriptReference/NetworkView.RPC.html
我看到这种格式用于进行RPC调用。
public function RPC(name: string, mode: RPCMode, params args: object[]): void;
对于RPCMode
http://docs.unity3d.com/ScriptReference/RPCMode.html
您不能告诉它使用其中一个变量,例如RPCMode.All或RPCMode。 AllBuffered。
不确定这是不是你的问题,但它肯定是一个问题。
你的正确语法应该是这样的(假设&#34; GetID&#34;接受一个参数)
networkView.RPC("GetID", RPCMode.All, playerList[b].ID);