我需要帮助创建一个函数来将三个角度(以度为单位,偏航俯仰和滚动)转换为六个浮点变量。
我如何将函数输出这些浮点数?
更多示例:Egor Skriptunoff
我目前拥有的代码可以计算除第2和第3之外的所有浮点数。
function convert_rotations(Yaw, Pitch, Roll)
return {
math.cos(math.rad(Yaw))*math.cos(math.rad(Pitch)),
0,
0,
math.sin(math.rad(Pitch))*-1,
math.sin(math.rad(Roll))*math.cos(math.rad(Pitch))*-1,
math.cos(math.rad(Roll))*math.cos(math.rad(Pitch))
}
end
当第二个浮点数和第三个浮点数的所有角度都非零时,我似乎无法找到正确的数学运算,但我确实想到了这个:
-- The second float when the Yaw is 0 degrees
math.sin(math.rad(Pitch))*math.sin(math.rad(Roll))*-1
-- The second float when the Pitch is 0 degrees
math.sin(math.rad(Yaw))*math.cos(math.rad(Roll))
-- The second float when the Roll is 0 degrees
math.sin(math.rad(Yaw))*math.sin(math.rad(Pitch))
对于第三次漂浮我想出了这个:
-- The third float when Yaw is 0 degrees
math.sin(math.rad(Pitch))*math.cos(math.rad(Roll))
-- The third float when Pitch is 0 degrees
math.sin(math.rad(Yaw))*math.sin(math.rad(Roll))
-- The third float when Roll is 0 degrees
math.cos(math.rad(Yaw))*math.sin(math.rad(Pitch))
答案 0 :(得分:0)
local function Rotate(X, Y, alpha)
local c, s = math.cos(math.rad(alpha)), math.sin(math.rad(alpha))
local t1, t2, t3 = X[1]*s, X[2]*s, X[3]*s
X[1], X[2], X[3] = X[1]*c+Y[1]*s, X[2]*c+Y[2]*s, X[3]*c+Y[3]*s
Y[1], Y[2], Y[3] = Y[1]*c-t1, Y[2]*c-t2, Y[3]*c-t3
end
local function convert_rotations(Yaw, Pitch, Roll)
local F, L, T = {1,0,0}, {0,1,0}, {0,0,1}
Rotate(F, L, Yaw)
Rotate(F, T, Pitch)
Rotate(T, L, Roll)
return {F[1], -L[1], -T[1], -F[3], L[3], T[3]}
end