不确定我的蛇游戏的逻辑有什么问题?

时间:2015-04-27 01:34:04

标签: c graphics console cygwin

供参考,以下是我的作业链接(课程是C语言课程):Snake

嘴巴应该是"<&#;;">"," v"或" ^" ,取决于方向,身体部分应该是" *"。

首先,我的向上和向下箭头键控制被切换,但它打印出正确的字符(即打印" v"向下移动时" ^"当向上移动),我无法弄清楚为什么。

此外,当头部移动时,它只是脱离身体并且不会打印新的身体部分(参见Screencap)。

下面是我的自定义结构,main,scene_render和scene_update函数(我们不允许修改此赋值的主函数):

struct Point{
    int x;
    int y;
};

struct Snake {
    struct Point segments[MAX_SEGMENTS];
    int num_segments;
    int dir; //0=up, 1=down, 2=left, 3=right
};

struct Scene {
    // TODO: add fields
    struct Snake snake;
    struct Point fruit;
};

int main(void) {
    // Important: do NOT modify the main function
    struct Scene scene;

    scene_init(&scene);

    int keep_going = 1;
    while (keep_going == 1) {
        scene_render(&scene);
        cons_update();
        scene_delay(&scene);
        keep_going = scene_update(&scene);
    }

    return 0;
 }

scene_render

void scene_render(const struct Scene *s) {
    // TODO: add your code
    int num=s->snake.num_segments;
    cons_clear_screen();
    cons_move_cursor(s->snake.segments[0].y, s->snake.segments[0].x);
    if(s->snake.dir==0)
    {
        cons_printw("v");
    }
    else if(s->snake.dir==1)
    {
        cons_printw("^");
    }
    else if(s->snake.dir==2)
    {
        cons_printw(">");
    }
    else
    {
        cons_printw("<");
    }
    for(int i=1; i <num; i++)
    {
        cons_move_cursor(s->snake.segments[i].y, s->snake.segments[i].x);
        cons_printw("*");
    }
    cons_move_cursor(23, 79); //just to get blinking cursor out of the way
}

scene_update

int scene_update(struct Scene *s) {
    // This function should return 0 if the player presses 'q',
    // 1 otherwise.
    struct Scene temp=*s;
    int num=temp.snake.num_segments;

    int key = cons_get_keypress();
    // TODO: add your code
    if(key=='q')
    {
        return 0;
    }
    if(key==UP_ARROW && temp.snake.dir!=1)
    {
        temp.snake.dir=0;
        temp.snake.segments[0].y=(temp.snake.segments[0].y)+1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i].y;
            temp.snake.segments[i].x=s->snake.segments[i].x;
        }
    }
    else if(key==DOWN_ARROW && temp.snake.dir!=0)
    {
        temp.snake.dir=1;
        temp.snake.segments[0].y=(temp.snake.segments[0].y)-1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i].y;
            temp.snake.segments[i].x=s->snake.segments[i].x;
        }
    }
    else if(key==LEFT_ARROW && temp.snake.dir!=3)
    {
        temp.snake.dir=2;
        temp.snake.segments[0].x=(temp.snake.segments[0].x)-1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i].y;
            temp.snake.segments[i].x=s->snake.segments[i].x;
        }
    }
    else if(key==RIGHT_ARROW && temp.snake.dir!=2)
    {
        temp.snake.dir=3;
        temp.snake.segments[0].x=(temp.snake.segments[0].x)+1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i].y;
            temp.snake.segments[i].x=s->snake.segments[i].x;
        }
    }
    else if(key==-1)
    {
        if(temp.snake.dir==0)
        {
            temp.snake.segments[0].y=(temp.snake.segments[0].y)+1;
            for(int i=1; i<num; i++)
            {
                temp.snake.segments[i].y=s->snake.segments[i].y;
                temp.snake.segments[i].x=s->snake.segments[i].x;
            }
        }
        else if(temp.snake.dir==1)
        {
            temp.snake.segments[0].y=(temp.snake.segments[0].y)-1;
            for(int i=1; i<num; i++)
            {
                temp.snake.segments[i].y=s->snake.segments[i].y;
                temp.snake.segments[i].x=s->snake.segments[i].x;
            }   
        }
        else if(temp.snake.dir==2)
        {
            temp.snake.segments[0].x=(temp.snake.segments[0].x)-1;
            for(int i=1; i<num; i++)
            {
                temp.snake.segments[i].y=s->snake.segments[i].y;
                temp.snake.segments[i].x=s->snake.segments[i].x;
            }
        }
        else
        {
            temp.snake.segments[0].x=(temp.snake.segments[0].x)+1;
            for(int i=1; i<num; i++)
            {
                temp.snake.segments[i].y=s->snake.segments[i].y;
                temp.snake.segments[i].x=s->snake.segments[i].x;
            }
        }
    }
    temp.fruit.x=s->fruit.x;
    temp.fruit.y=s->fruit.y;
    *s=temp;

    return 1;
}

1 个答案:

答案 0 :(得分:2)

身体脱离头部的原因是因为你的动作代码:

    if(temp.snake.dir==0)
    {
        temp.snake.segments[0].y=(temp.snake.segments[0].y)+1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i].y;
            temp.snake.segments[i].x=s->snake.segments[i].x;
        }
    }

应该是:

    if(temp.snake.dir==0)
    {
        temp.snake.segments[0].y=(temp.snake.segments[0].y)+1;
        for(int i=1; i<num; i++)
        {
            temp.snake.segments[i].y=s->snake.segments[i-1].y;
            temp.snake.segments[i].x=s->snake.segments[i-1].x;
        }
    }

换句话说,第一个身体部位应该移动到头部的位置。第二个身体部位应该移动到第一部分的位置,等等。你现在的方式,所有的身体部位一直都在同一个地方。你需要在很多地方进行这种改变,或者更好的做法是移动身体,这样你就不会在任何地方都有重复的代码。

至于为什么上升,反之亦然,我只能想象屏幕的y坐标与你认为的相反(增加y值向上移动而不是向下移动)。你应该检查哪种方式,并确保你的代码匹配。