Bullet Physics - 定位刚体

时间:2015-04-09 19:27:24

标签: c++ bullet

我试图用子弹定位圆柱体。现在,气缸是模拟中唯一的东西。我在这里找到了一些答案,并且相信我很接近,但仍然没有轮换。这是我创建圆柱体的功能,也许会有人跳出来。

我做错了什么?

void CreateCylinder(int index, double x, double y, double z, double radius, double length, int yaw, int pitch, int roll) {

    btScalar mass = 1;
    btVector3 position(x,y,z);
    btVector3 cylInertia(0,0,0);

    //create collision shape
    btCollisionShape* cylColl = new btCylinderShape(btVector3(radius,length,1));

    //default motion state
    btDefaultMotionState* ms = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1), btVector3(0,10,0)));

    //calculate inertia
    cylColl->calculateLocalInertia(mass, cylInertia);

    //construction info
    btRigidBody::btRigidBodyConstructionInfo cylCI(
        mass,
        ms,
        cylColl,          //collision shape
        cylInertia //inertia
    );

    btRigidBody *cylinder = new btRigidBody(cylCI);



    //orient cylinder
    btTransform tr;
    tr.setIdentity();
    btQuaternion quat;
    quat.setEuler(yaw,pitch,roll); //or quat.setEulerZYX depending on the ordering you want
    tr.setRotation(quat);

    //apply transform to cylinder rigid body
    cylinder->setCenterOfMassTransform(tr);


    body[index] = cylinder;
    m_dynamicsWorld->addRigidBody(body[index]);

}

1 个答案:

答案 0 :(得分:1)

您必须修改正文的WorldTransform,而不是CenterOfMassTransform。您可以在DefaultMotionState以及Body本身中执行此操作。