我正在使用Web API创建一个音频条形可视化器,我希望这些条形仅显示~40Hz到~10kHz。我发现的唯一的事情是频域,但这并没有为我提供我正在寻找的东西(AnalyserNode.fftSize)。有没有办法只显示这个频率?这是我的代码:
.controller('PlayerCtrl', function(PlayerService, $scope){
$scope.title = PlayerService.songName;
$scope.art = PlayerService.songArt;
$scope.url = PlayerService.songUrl + '?client_id=54970813fe2081a104a874f0f870bcfe';
if (! window.AudioContext) {
if (! window.webkitAudioContext) {
alert('no audiocontext found, update your browser yo');
}
window.AudioContext = window.webkitAudioContext;
}
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
analyser.minDecibels = -60;
analyser.maxDecibels = 0;
analyser.smoothingTimeConstant = 0.85;
var audioBuffer;
var sourceNode;
var javascriptNode;
var canvas = document.querySelector('.visualizer');
var canvasCtx = canvas.getContext("2d");
var intendedWidth = document.querySelector('.now-playing').clientWidth;
canvas.setAttribute('width',intendedWidth);
var visualSelect = document.getElementById("visual");
var drawVisual;
setupAudioNodes();
loadSound($scope.url); //music file
function loadSound(url) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
request.onload = function() {
audioCtx.decodeAudioData(request.response, function(buffer) {
playSound(buffer);
}, function(error){
console.log(error)
});
};
request.send();
}
function playSound(buffer) {
sourceNode.buffer = buffer;
sourceNode.start(0);
$(".content").show();
$("#hue").hide();
}
function setupAudioNodes() {
console.log('audio nodes')
javascriptNode = audioCtx.createScriptProcessor(2048, 1, 1);
javascriptNode.connect(audioCtx.destination);
sourceNode = audioCtx.createBufferSource();
sourceNode.connect(analyser);
analyser.connect(javascriptNode);
sourceNode.connect(audioCtx.destination);
visualize();
}
function visualize() {
console.log('viz');
WIDTH = canvas.width;
HEIGHT = canvas.height;
analyser.fftSize = 64;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
var barWidth = (WIDTH / bufferLength) * 2.5;
var barHeight;
var x = 0;
for (var i = 0; i < bufferLength; i++) {
barHeight = dataArray[i];
canvasCtx.fillStyle = 'rgb(' + (barHeight + 100) + ',50,50)';
canvasCtx.fillRect(i*17, HEIGHT - barHeight / 2, 10, barHeight);
x += barWidth + 1;
}
}
draw()
}
})
答案 0 :(得分:0)
只是不要使用分析仪计算的较高频率。执行此操作的简单方法是将bufferLength设置为比analyser.frequencyBinCount更小的值。分析器将为您提供尽可能多的数据,然后放弃其余数据。
这些分档的均匀间隔为0到采样率的一半,因此在典型的采样率(44kHz)下,您可能需要大约一半的分档。更一般地说,Math.ceil(analyser.frequencyBinCount * 10000 / (audioCtx.sampleRate / 2))
应该为您提供所需的数字。
答案 1 :(得分:0)
您需要计算频率分辨率:sampleRate / fftSize。这将为您提供getByteFrequencyData
给您提供的每个数字的频率范围。当然,如果您依赖默认的sampleRate,则很难知道该比率。这样覆盖它:
let audio_context = new AudioContext({
sampleRate: 44000,
});
答案 2 :(得分:0)
我解释了@mehmet的答案
频率分辨率:sampleRate / fftSize
要表示总数被划分为显示的eq波段。
calcFreqs(sampleRate, fftSize) {
const bands = fftSize/2; // bands are half the fftSize
const fqRange = sampleRate / bands;
let allocated = [];
for ( let i = 0, j = bands; i < j; i++ ) {
sampleRate = Math.round(sampleRate - fqRange);
allocated.push(sampleRate);
}
// console.log(allocated.slice().reverse());
return allocated.slice().reverse();
}
因此对于超过48,000Hz采样的16个频段:
[0, 3000, 6000, 9000, 12000, 15000, 18000, 21000, 24000, 27000, 30000, 33000, 36000, 39000, 42000, 45000]
我想请专家作一些说明,但这是执行此操作的方法。 我的项目在Github