我有一个使用三个js创建的立方体。(WebGL渲染器) 我在立方体的所有六个边上都应用了纹理。 我想检测用户点击多维数据集的哪一方?
答案 0 :(得分:2)
看看相交[0] .faceIndex
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var raycaster = new THREE.Raycaster();
Cube = new THREE.Mesh( geometry,
new THREE.MeshFaceMaterial( materials ) );
scene.add( Cube );
function onDocumentMouseDown( event ) {
var vector = new THREE.Vector3(
( event.clientX / window.innerWidth ) * 2 - 1,
- ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
vector.unproject( camera );
raycaster.set( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObject( Cube );
if ( intersects.length > 0 ) {
var index = Math.floor( intersects[0].faceIndex / 2 );
switch (index) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
}
}
}