我正在尝试修改three.js示例的代码以加载在.js中转换的.obj。这使用BinaryLoader.js加载对象。该对象未在我修改的代码中显示。到目前为止我的代码如下
<!DOCTYPE html>
<html lang="en">
<head>
<title>home</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/Detector.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var CARS = {
"Porsche": {
name: "Bugatti Veyron",
url: "obj/car/Porsche_911_GT2.js",
// author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
init_rotation: [ 0, 0, 0 ],
scale: 5.5,
//init_material: 4,
//body_materials: [ 2 ],
object: null,
buttons: null,
materials: null
}
};
var container, stats;
var camera, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var loader = new THREE.BinaryLoader( true );
document.body.appendChild( loader.statusDomElement );
// CAMERAS
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
// SCENE
scene = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight( 0x050505 );
scene.add( ambient );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setFaceCulling( THREE.CullFaceNone );
renderer.autoClear = false;
container.appendChild( renderer.domElement );
loader.load( CARS[ "Porsche" ].url, function( geometry ) { createScene( geometry, "Porsche" ) } );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var timer = -0.0002 * Date.now();
camera.position.x = 1000 * Math.cos( timer );
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.position.z = 1000 * Math.sin( timer );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
有人知道这个问题吗?
答案 0 :(得分:1)
你有一个JSON模型所以你需要一个JSONLoader而不是BinaryLoader,另一个问题是你的模型很小,所以你必须将它缩放200才能从你初始化的相机中查看(fov = 70) 。我将使用以下代码:
var loader = new THREE.JSONLoader(true);
loader.load(CARS[ "Porsche" ].url, function (geometry)
{
/*createScene( geometry, "Porsche" )*/
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
var mesh = new THREE.Mesh(geometry, material);
mesh.scale.set(200,200,200);
scene.add(mesh);
});
更新:完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<title>home</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: #000;
color: #fff;
padding: 0;
margin: 0;
overflow: hidden;
font-family: georgia;
text-align: center;
}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/Detector.js"></script>
<script>
if (!Detector.webgl) {
Detector.addGetWebGLMessage();
}
var mouseY = 0;
var CARS = {
"Porsche": {
name: "Bugatti Veyron",
url: "obj/car/Porsche_911_GT2.js",
// author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
init_rotation: [ 0, 0, 0 ],
scale: 5.5,
//init_material: 4,
//body_materials: [ 2 ],
object: null,
buttons: null,
materials: null
}
};
var container, stats;
var camera, scene, renderer;
init();
animate();
function init()
{
container = document.createElement('div');
document.body.appendChild(container);
var loader = new THREE.JSONLoader(true);
document.body.appendChild(loader.statusDomElement);
// CAMERAS
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 100000);
// SCENE
scene = new THREE.Scene();
// LIGHTS
var ambient = new THREE.AmbientLight(0x050505);
scene.add(ambient);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setFaceCulling(THREE.CullFaceNone);
renderer.autoClear = false;
loader.load(CARS[ "Porsche" ].url, function (geometry)
{
/*createScene( geometry, "Porsche" )*/
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
var mesh = new THREE.Mesh(geometry, material);
mesh.scale.set(200,200,200);
scene.add(mesh);
});
container.appendChild(renderer.domElement);
}
function animate()
{
requestAnimationFrame(animate);
render();
}
function render()
{
var timer = -0.0002 * Date.now();
camera.position.x = 1000 * Math.cos(timer);
camera.position.y += ( -mouseY - camera.position.y ) * .05;
camera.position.z = 1000 * Math.sin(timer);
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
</html>