我正在尝试调整UIImage的大小,但是当我这样做时,UIImage正在改变方向。原始图像是垂直的,但是当我调整图像大小时,方向是水平的
- (UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize {
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = image.CGImage;
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height);
CGContextConcatCTM(context, flipVertical);
// Draw into the context; this scales the image
CGContextDrawImage(context, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(context);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
CGImageRelease(newImageRef);
UIGraphicsEndImageContext();
return newImage;
}
答案 0 :(得分:0)
我认为您遇到的问题与CGAffineTransformMake
的使用有关。您可以尝试以下代码:
- (UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize {
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.f);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *resizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resizedImage;
}
答案 1 :(得分:0)
UIImage有一个属性imageOrientation,可以在呈现时旋转图像。
CGImageRef是原始图像数据,因此如果要保持旋转方向,则应考虑imageOrientation。或者使用UIImage的drawInRect
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
[image drawInRect:newRect];
ret = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();