在我的应用中,我正在使用相机拍摄图像。它们作为NSData表示存储在NSArray中。当我将NSData转换回图像时,当我拍摄时,方向现在是横向而不是纵向。
NSData *data = UIImagePNGRepresentation([arrayImage objectAtIndex:0]);
UIImage *tmp = [UIImage imageWithData:data];
有人有解释吗?感谢。
答案 0 :(得分:15)
你应该修复代码所遵循的摄像头拍摄方向, 默认情况下,摄像机图像的方向不正确
- (UIImage *)fixrotation:(UIImage *)image
{
if (image.imageOrientation == UIImageOrientationUp) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
答案 1 :(得分:2)
-[UIImage imageOrientation]可能有所帮助:)
图像方向会影响绘制时图像数据的显示方式。默认情况下,图像以“向上”方向显示。但是,如果图像具有关联的元数据(例如EXIF信息),则此属性包含该元数据指示的方向。有关此属性的可能值的列表,请参阅“UIImageOrientation。”
由于该属性是只读的,并且取决于您想要做什么,可能(但丑陋)的解决方案可能是:
UIImage *sourceImage = [arrayImage objectAtIndex:0];
NSData *data = UIImagePNGRepresentation(sourceImage);
UIImage *tmp = [UIImage imageWithData:data];
UIImage *fixed = [UIImage imageWithCGImage:tmp.CGImage
scale:sourceImage.scale
orientation:sourceImage.imageOrientation];
(未经测试,可能/必须更清洁)
编辑:第一部分是您的问题的答案,解释不仅仅是修复。
This和this (旧?)博文可能会为您提供有趣的读物。奇怪的是,当我使用UIImageJPEGRepresentation
将图像发送到服务器时,我从未遇到过这个问题......你在做什么iOS版本?那可能是一个旧的SDK bug?
答案 2 :(得分:2)
我认为这是SDK的一个错误。我遇到了这个确切的问题,然后切换到UIImageJPEGRepresentation来修复问题。
答案 3 :(得分:1)
//iOS Swift 3
func fixRotation(image: UIImage) -> UIImage
{
if (image.imageOrientation == .up)
{
return image
}
var transform: CGAffineTransform = .identity
switch image.imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: image.size.width, y: image.size.height)
transform = transform.rotated(by: .pi)
case .left, .leftMirrored:
transform = transform.translatedBy(x: image.size.width, y: 0)
transform = transform.rotated(by: .pi / 2)
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: image.size.height)
transform = transform.rotated(by: -(.pi / 2))
case .up, .upMirrored:
break
}
switch image.imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: image.size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: image.size.height, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .up, .down, .left, .right:
break
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
let cgimage = image.cgImage
let bitsPerComponent = cgimage?.bitsPerComponent
let colorSpace = cgimage?.colorSpace
let bitmapInfo = cgimage?.bitmapInfo
let ctx = CGContext(data: nil, width: Int(image.size.width), height: Int(image.size.height), bitsPerComponent: bitsPerComponent! , bytesPerRow: 0, space: colorSpace!, bitmapInfo: bitmapInfo!.rawValue)
ctx?.concatenate(transform)
switch image.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
// Grr...
ctx?.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: image.size.height, height: image.size.width))
default:
ctx?.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
}
let cgimg: CGImage = ctx!.makeImage()!
let img = UIImage(cgImage: cgimg)
return img
}
答案 4 :(得分:0)
dispatch_async([self sessionQueue], ^{
// Update the orientation on the still image output video connection before capturing.
[[[self stillImageOutput] connectionWithMediaType:AVMediaTypeVideo] setVideoOrientation:[[(AVCaptureVideoPreviewLayer *)[[self previewView] layer] connection] videoOrientation]];
// Flash set to Auto for Still Capture
[AVCamViewController setFlashMode:AVCaptureFlashModeAuto forDevice:[[self videoDeviceInput] device]];
// Capture a still image.
[[self stillImageOutput] captureStillImageAsynchronouslyFromConnection:[[self stillImageOutput] connectionWithMediaType:AVMediaTypeVideo] completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error) {
if (imageDataSampleBuffer)
{
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
[[[ALAssetsLibrary alloc] init] writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:nil];
}
}];
});
https://developer.apple.com/library/content/samplecode/AVCam/Introduction/Intro.html
答案 5 :(得分:0)
这里是最佳答案的 Xamarin.iOS(C#)版本,因此您也不必手动重写它;-)。
public static UIImage FixCameraImageRotation(UIImage image)
{
if (image.Orientation == UIImageOrientation.Up) return image;
var transform = CGAffineTransform.MakeIdentity();
//handle orientation
switch (image.Orientation)
{
case UIImageOrientation.Down:
case UIImageOrientation.DownMirrored:
transform.Rotate((float)Math.PI);
transform.Translate(image.Size.Width, image.Size.Height);
break;
case UIImageOrientation.Left:
case UIImageOrientation.LeftMirrored:
transform.Rotate((float)Math.PI / 2);
transform.Translate(image.Size.Width, 0);
break;
case UIImageOrientation.Right:
case UIImageOrientation.RightMirrored:
transform.Rotate(-(float)Math.PI / 2);
transform.Translate(0, image.Size.Height);
break;
}
//handle mirroring
switch (image.Orientation)
{
case UIImageOrientation.UpMirrored:
case UIImageOrientation.DownMirrored:
transform.Translate(image.Size.Width, 0);
transform.Scale(-1, 1);
break;
case UIImageOrientation.LeftMirrored:
case UIImageOrientation.RightMirrored:
transform.Translate(image.Size.Height, 0);
transform.Scale(-1, 1);
break;
}
//create context and apply transformation
using (var context = new CGBitmapContext(
IntPtr.Zero,
(nint)image.Size.Width,
(nint)image.Size.Height,
image.CGImage.BitsPerComponent,
image.CGImage.BytesPerRow,
image.CGImage.ColorSpace,
image.CGImage.BitmapInfo))
{
context.ConcatCTM(transform);
//draw image
switch (image.Orientation)
{
case UIImageOrientation.Left:
case UIImageOrientation.LeftMirrored:
case UIImageOrientation.Right:
case UIImageOrientation.RightMirrored:
context.DrawImage(new CGRect(0, 0, image.Size.Height, image.Size.Width), image.CGImage);
break;
default:
context.DrawImage(new CGRect(0, 0, image.Size.Width, image.Size.Height), image.CGImage);
break;
}
//convert result to UIImage
using (var cgImage = context.ToImage())
{
var result = UIImage.FromImage(cgImage);
return result;
}
}
}