我实现了一个树形结构:
use std::collections::VecDeque;
use std::rc::{Rc, Weak};
use std::cell::RefCell;
struct A {
children: Option<VecDeque<Rc<RefCell<A>>>>
}
// I got thread '<main>' has overflowed its stack
fn main(){
let mut tree_stack: VecDeque<Rc<RefCell<A>>> = VecDeque::new();
// when num is 1000, everything works
for i in 0..100000 {
tree_stack.push_back(Rc::new(RefCell::new(A {children: None})));
}
println!("{:?}", "reach here means we are not out of mem");
loop {
if tree_stack.len() == 1 {break;}
let mut new_tree_node = Rc::new(RefCell::new(A {children: None}));
let mut tree_node_children: VecDeque<Rc<RefCell<A>>> = VecDeque::new();
// combine last two nodes to one new node
match tree_stack.pop_back() {
Some(x) => {
tree_node_children.push_front(x);
},
None => {}
}
match tree_stack.pop_back() {
Some(x) => {
tree_node_children.push_front(x);
},
None => {}
}
new_tree_node.borrow_mut().children = Some(tree_node_children);
tree_stack.push_back(new_tree_node);
}
}
但它与
崩溃了thread '<main>' has overflowed its stack
我该如何解决?
答案 0 :(得分:6)
您遇到的问题是因为您有一个巨大的节点链表。删除该列表时,第一个元素首先尝试释放结构的所有成员。这意味着第二个元素的作用相同,依此类推,直到列表的结尾。这意味着您将拥有一个与列表中元素数量成比例的调用堆栈!
这是一个小小的复制品:
struct A {
children: Option<Box<A>>
}
fn main() {
let mut list = A { children: None };
for _ in 0..1_000_000 {
list = A { children: Some(Box::new(list)) };
}
}
以下是解决问题的方法:
use std::mem;
impl Drop for A {
fn drop(&mut self) {
let mut children = mem::replace(&mut self.children, None);
loop {
children = match children {
Some(mut n) => mem::replace(&mut n.children, None),
None => break,
}
}
}
}
此代码会覆盖默认的drop实现。它将children
从节点中删除,将其替换为终端项(None
)。然后它允许节点正常删除,但不会有递归调用。
代码很复杂,因为我们不能放弃自己,所以我们需要做一个两步舞,忽略第一项,吃掉所有孩子。