CreateBitmapFromWicBitmap访问冲突

时间:2015-01-29 21:21:37

标签: visual-studio-2010 rendering direct2d rendertarget

这是我的问题: 我正在开发一个测试项目,初始化Direct2D以绘制一些东西。

目前,我需要创建BMP背景,因此我查看了一些加载bmp的教程,以便在MSDN网站上使用Direct2D。经过一些编码和调试后,我遇到了唯一一个我无法完全理解的问题,而且,我被困在这里。问题很简单:我在这一行获得了ACCESS VIOLATION:  pRenderTarget->CreateBitmapFromWicBitmap( pConverter, NULL, ppBitmap); 我解决了我能找到的所有问题并测试了每一个HRESULT。

这里是background.cpp的完整代码: `

#include "Background.h"
using namespace D2D1;
Background::Background()
{
    pIWICFactory = nullptr;
    pDecoder = nullptr;
    pSource = nullptr;
    pStream = nullptr;
    pConverter = nullptr;
    ppBitmap = nullptr;
    destinationWidth = 0;
    destinationHeight = 0;
    file_path = L"Background.bmp";
}
bool Background::init(HWND hwnd)
{
    CoInitializeEx(0, COINIT_MULTITHREADED);
    CoCreateInstance( CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pIWICFactory));
    pIWICFactory->CreateDecoderFromFilename(file_path, NULL, GENERIC_READ, WICDecodeMetadataCacheOnLoad, &pDecoder);
    pIWICFactory->CreateStream(&pStream);
    pStream->InitializeFromFilename(file_path, GENERIC_READ);
    pDecoder->Initialize(pStream,WICDecodeMetadataCacheOnLoad);
    pDecoder->GetFrame(0, &pSource);
    pIWICFactory->CreateFormatConverter(&pConverter);
    pConverter->Initialize(pSource, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone, NULL, 0.f, WICBitmapPaletteTypeMedianCut);
    pRenderTarget->CreateBitmapFromWicBitmap( pConverter, NULL, ppBitmap);
    return true;
}
Background::~Background()
{
    CoUninitialize();
    pIWICFactory->Release();
    pDecoder->Release();
    pSource->Release();
    pStream->Release();
    pConverter->Release();
    CoUninitialize();
}

`

这里是父类“Render.cpp” (我管理类继承和问题之间没有联系 - 我试图创建只包含一个类,包括渲染和背景的新项目)

`

#include "Render.h"
using namespace D2D1;
Render::Render()
{
    pD2DFactory = nullptr;
    pRenderTarget = nullptr;
    pGreenBrush = nullptr;
}

bool Render::Init(HWND hwnd)
{
    HRESULT hr = D2D1CreateFactory( D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory );
    RECT rc;
    GetClientRect(hwnd, &rc);
    hr = pD2DFactory->CreateHwndRenderTarget(RenderTargetProperties(), HwndRenderTargetProperties(hwnd, SizeU( rc.right - rc.left, rc.bottom - rc.top)),&pRenderTarget);
    if (SUCCEEDED(hr))          
      pRenderTarget->CreateSolidColorBrush(ColorF(ColorF::Green), &pGreenBrush ); 
    else
      return false;
    return true;
}

bool Render::Draw(HWND hwnd)
{
    RECT rc;
    GetClientRect(hwnd, &rc);

    pRenderTarget->BeginDraw();

    pRenderTarget->FillRectangle(
        RectF(
            rc.left + 500.0f,
            rc.top + 250.0f,
            rc.right - 500.0f,
            rc.bottom - 500.0f),
            pGreenBrush);   

    HRESULT hr = pRenderTarget->EndDraw();  

    if (SUCCEEDED(hr))
        return true;
    else
        return false;
}
void Render::ShutDown()
{
    if (pD2DFactory)
        pD2DFactory->Release();
    if (pRenderTarget)
        pRenderTarget->Release();
    if (pGreenBrush)
        pGreenBrush->Release();
}

`

1 个答案:

答案 0 :(得分:0)

来自双重''我认为您将ppBitmap;声明为D2D1Bitmap**,因为您将其作为值传递给CreateBitmapFromWicBitmap

如果问题的解决方法很简单:声明 ptrP* ,而不是 ptrptrPP**

// in class declaration or c'tor(?)
D2D1Bitmap* pBitmap = nullptr;      // instead of D2D1Bitmap**

/// at the point of creation
D2D1wndTarget->CreateBitmapFromWicBitmap(<yourConverter>, NULL, &pBitmap);

在您的示例中,您将其声明为null-ptr并将其传递给将地址转换为指针的函数,从而导致函数读取为0x000000,从而导致访问冲突。