我正在开发颜色启动应用。其中我使用手指画。
现在我想在触摸事件上压缩位图。我在这里有一个演示,当我应用浮雕然后它绘制红色的浮雕路径,但我想在触摸后压印位图。
private Path mPath;
private MaskFilter mEmboss;
public void init(){
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f);
}
// on click event
switch (item.getItemId()) {
case EMBOSS_MENU_ID:
mPaint.setMaskFilter(mEmboss);
}
// View Class method
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(mPath, mPaint);
canvas.drawPath(circlePath, circlePaint);
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
float x = ev.getX();
float y = ev.getY();
invalidate();
return true;
}
答案 0 :(得分:2)
我最终找到了解决方案:
将BitmapShader与相同的位图一起使用
private Path mPath;
private MaskFilter mEmboss;
public void init(){
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(20);
BitmapShader fillBMPshader = new BitmapShader(bm_original, Shader.TileMode.MIRROR, Shader.TileMode.CLAMP);
mPaint.setShader(fillBMPshader);
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 }, 0.4f, 6, 3.5f);
}
// onclick event
switch (item.getItemId()) {
case EMBOSS_MENU_ID:
mPaint.setMaskFilter(mEmboss);
}
// View Class method
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(mPath, mPaint);
canvas.drawPath(circlePath, circlePaint);
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
float x = ev.getX();
float y = ev.getY();
invalidate();
return true;
}