计算角度 - 获得相同的值

时间:2014-12-26 13:11:55

标签: c# wpf kinect angle

在这个程序中,我计算右肩的角度&右肘,以及左肩的角度和左肘。我将这些值打印到WPF应用程序的文本框中。现在有一个问题:每个角度我都会达到90°左右。我使用Kinect for Windows,我用C#编程。如需更多信息,请发表评论并回答。

    public class Angles
    {
        public double AngleBetweenTwoVectors(Vector3D vectorA, Vector3D vectorB)
        {
            double dotProduct = 0.0;
            dotProduct = Vector3D.DotProduct(vectorA, vectorB);

            return (double)Math.Acos(dotProduct)/Math.PI*180;
        }

        public double[] GetVector(Skeleton skeleton)
        {
            Vector3D ShoulderCenter = new Vector3D(skeleton.Joints[JointType.ShoulderCenter].Position.X, skeleton.Joints[JointType.ShoulderCenter].Position.Y, skeleton.Joints[JointType.ShoulderCenter].Position.Z);
            Vector3D RightShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderRight].Position.X, skeleton.Joints[JointType.ShoulderRight].Position.Y, skeleton.Joints[JointType.ShoulderRight].Position.Z);
            Vector3D LeftShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderLeft].Position.X, skeleton.Joints[JointType.ShoulderLeft].Position.Y, skeleton.Joints[JointType.ShoulderLeft].Position.Z);
            Vector3D RightElbow = new Vector3D(skeleton.Joints[JointType.ElbowRight].Position.X, skeleton.Joints[JointType.ElbowRight].Position.Y, skeleton.Joints[JointType.ElbowRight].Position.Z);
            Vector3D LeftElbow = new Vector3D(skeleton.Joints[JointType.ElbowLeft].Position.X, skeleton.Joints[JointType.ElbowLeft].Position.Y, skeleton.Joints[JointType.ElbowLeft].Position.Z);
            Vector3D RightWrist = new Vector3D(skeleton.Joints[JointType.WristRight].Position.X, skeleton.Joints[JointType.WristRight].Position.Y, skeleton.Joints[JointType.WristRight].Position.Z);
            Vector3D LeftWrist = new Vector3D(skeleton.Joints[JointType.WristLeft].Position.X, skeleton.Joints[JointType.WristLeft].Position.Y, skeleton.Joints[JointType.WristLeft].Position.Z);

           /* ShoulderCenter.Normalize();
            RightShoulder.Normalize();
            LeftShoulder.Normalize();
            RightElbow.Normalize();
            LeftElbow.Normalize();
            RightWrist.Normalize();
            LeftWrist.Normalize();

            if (skeleton.Joints[JointType.ShoulderCenter].TrackingState == JointTrackingState.Tracked) { 

            }
            */

            double AngleRightElbow = AngleBetweenTwoVectors(RightElbow - RightShoulder, RightElbow - RightWrist);
            double AngleRightShoulder = AngleBetweenTwoVectors(RightShoulder - ShoulderCenter, RightShoulder - RightElbow);
            double AngleLeftElbow = AngleBetweenTwoVectors(LeftElbow - LeftShoulder, LeftElbow - LeftWrist);
            double AngleLeftShoulder = AngleBetweenTwoVectors(LeftShoulder - ShoulderCenter, LeftShoulder - LeftElbow);

            double[] Angles = {AngleRightElbow, AngleRightShoulder, AngleLeftElbow, AngleLeftShoulder};
            return Angles;
        }
}

如您所见,我正在使用“Dot-Product”和acos计算角度。 (/ PI * 180)是将数字转换为角度(0-360)。我想知道出了什么问题。

1 个答案:

答案 0 :(得分:1)

我找到了答案:我必须在AngleBetweenTwoVectors方法中规范化Vector。然后我得到了真正的角度。