在Swift中使用CocoaAsyncSocket接收SSDP响应

时间:2014-12-25 19:32:55

标签: ios swift udp cocoaasyncsocket ssdp

我尝试使用swift与库CocoaAsyncSocket(https://github.com/robbiehanson/CocoaAsyncSocket

尝试接收SSDP响应

我可以成功地将M-Search命令发送到多播组并获得响应,我已经查看了wireshark(http://i.imgur.com/pn6LB7R.png):我可以看到M-Search数据包已经发出并且响应回来但我从未在我的应用程序中收到NSData。 (顺便说一句,我现在正在寻找Roku)

我已经实现了GCDAsyncUdpSocketDelegate委托并添加了didReceiveData函数,但是我从来没有得到过数据。

我怀疑这部分有问题:

ssdpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue()) 
ssdpSocket.bindToPort(ssdpPort, error: &error)
ssdpSocket.beginReceiving(&error)
ssdpSocket.enableBroadcast(true, error: &error)
ssdpSocket.connectToHost(ssdpAddres, onPort: ssdpPort, error: &error)
ssdpSocket.joinMulticastGroup(ssdpAddres, error: &error)

请参阅以下示例代码:

import UIKit
class ViewController: UIViewController, GCDAsyncUdpSocketDelegate {

//ssdp stuff
var ssdpAddres          = "239.255.255.250"
var ssdpPort:UInt16     = 1900
var ssdpSocket:GCDAsyncUdpSocket!
var ssdpSocketRec:GCDAsyncUdpSocket!
var error : NSError?

override func viewDidLoad() {
    super.viewDidLoad()

    ssdpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
    ssdpSocket.bindToPort(ssdpPort, error: &error)
    ssdpSocket.beginReceiving(&error)
    ssdpSocket.enableBroadcast(true, error: &error)
    ssdpSocket.connectToHost(ssdpAddres, onPort: ssdpPort, error: &error)
    ssdpSocket.joinMulticastGroup(ssdpAddres, error: &error)

    //replace ST:roku:ecp with ST:ssdp:all to view all devices
    let data = "M-SEARCH * HTTP/1.1\r\nHOST: 239.255.255.250:1900\r\nMAN: \"ssdp:discover\"\r\nMX: 3\r\nST: roku:ecp\r\nUSER-AGENT: iOS UPnP/1.1 TestApp/1.0\r\n\r\n".dataUsingEncoding(NSUTF8StringEncoding)
    ssdpSocket.sendData(data, withTimeout: 1, tag: 0)
}


func udpSocket(sock:GCDAsyncUdpSocket!,didConnectToAddress data : NSData!){
    println("didConnectToAddress")
    println(data)
}

func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
    println("didReceiveData")
    println(data)
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

}

1 个答案:

答案 0 :(得分:10)

在充分利用代码之后,我已经开始使用它,我在这里发布代码以帮助其他人解决此问题。

当我删除时:

ssdpSocket.connectToHost(ssdpAddres, onPort: ssdpPort, error: &error)

我能够接收数据,我怀疑这是以某种方式阻止它..不确定如何或为什么,我猜测我不需要连接到主机作为其多播

现在正在使用以下代码:

let mSearchData = "M-SEARCH * HTTP/1.1\r\nHOST: 239.255.255.250:1900\r\nMAN: \"ssdp:discover\"\r\nMX: 3\r\nST: ssdp:all\r\nUSER-AGENT: iOS UPnP/1.1 TestApp/1.0\r\n\r\n".dataUsingEncoding(NSUTF8StringEncoding) //all devices

override func viewDidLoad() {
    super.viewDidLoad()

    //send M-Search
    ssdpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
    ssdpSocket.sendData(mSearchData, toHost: ssdpAddres, port: ssdpPort, withTimeout: 1, tag: 0)

    //bind for responses
    ssdpSocket.bindToPort(ssdpPort, error: &error)
    ssdpSocket.joinMulticastGroup(ssdpAddres, error: &error)
    ssdpSocket.beginReceiving(&error)

}

didReceiveData函数现在被调用,我可以打印响应:

 func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {

    var host: NSString?
    var port1: UInt16 = 0
    GCDAsyncUdpSocket.getHost(&host, port: &port1, fromAddress: address)
    println("From \(host!)")


    let gotdata: NSString = NSString(data: data!, encoding: NSUTF8StringEncoding)!
    println(gotdata)

 }