在第一种方法中,我创建了基于sampleProject的客户端 - 服务器应用程序,它将一些数据发送到服务器。
Legend:
sender
address = reciver ip
port = reciver port
reciver
address = null since he is listening
port = in my case 55555
仅出于公共原因而故意跳过错误检查
发件人
-(id*)initForSender:(NSString*)address port:(int)port
{
self = [super init];
if (self) {
_port = port;
_address = address;
tag = 0;
_udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
[_udpSocket bindToPort:0 error:&error];
[_udpSocket beginReceiving:&error];
return self;
}
}
-(void)send:(NSData*)data{
[_udpSocket sendData:data toHost:_address port:_port withTimeout:-1 tag:tag];
tag++;
}
接收者/听众
-(id*)initForReceiver:(NSString*)address port:(int)port
{
self = [super init];
if (self) {
_port = port;
_udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *error = nil;
[_udpSocket bindToPort:0 error:&error];
[_udpSocket beginReceiving:&error];
}
return self;
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
//Do something with receive data
}
但后来我想要发送给许多接收器的客户端。表格我知道sendre或者监听器应该使用[GCDAsyncUdpSocket joinMulticastGroup:error] ;.我运行了堆栈溢出,叔叔谷歌和CococaAsyncSocket(哪里没有字abou udp),匹配收集的信息,并想出了这段代码。我完全相信,这不起作用,但我不知道为什么。
Legend:
sender
address = sender ip
port = sender port in my case 55555
reciver
address = sender ip
port = sender port in my case 55555
-(id*)initForSender:(NSString*)address port:(int)port
{
self = [super init];
if (self) {
_port = port;
_address = address;
_udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *error = nil;
[_udpSocket bindToPort:_port error:&error];
[_udpSocket joinMulticastGroup:_address error:&error];
[_udpSocket enableBroadcast:YES error:&error];
}
return self;
}
-(void)send:(NSData*)data{
[_udpSocket sendData:data toHost:_address port:_port withTimeout:-1 tag:tag];
tag++;
}
接收者/听众
-(id*)initForReceiver:(NSString*)address port:(int)port
{
self = [super init];
if (self) {
_port = port;
_address = address;
_udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *error = nil;
[_udpSocket bindToPort:_port error:&error];
[_udpSocket joinMulticastGroup:_address error:&error];
[_udpSocket beginReceiving:&error])
}
return self;
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
//Do something with receive data
}
事实证明,当我使用一些不使用的IP作为address
,例如@“224.0.1.1”时,它就会震动,但它感觉很奇怪。我做得对吗?
答案 0 :(得分:11)
Multicast addresses是用于多播目的的特殊保留地址。当主机将数据发送到多播地址(组)时,已加入该组的所有主机都将接收数据。
任何希望从多播组接收数据的主机都需要加入该组。 GCDAsyncUdpSocket的三个步骤是:(请注意,组播地址和组端口组合对于所选的多播组必须是唯一的)
[_udpSocket bindToPort:_port error:&error];
[_udpSocket joinMulticastGroup:_address error:&error];
[_udpSocket beginReceiving:&error])
对于发件人,您不需要这两行。
[_udpSocket bindToPort:0 error:&error]; //bindToPort:0 is same as auto-select sender port by default.
[_udpSocket beginReceiving:&error]; //if you don't want to received, no need for this.
将239.0.0.0-239.255.255.255用于您的专用本地网络。避免224 ...您可以从上面的链接中阅读更多内容。