我正在制作一个非常简单的安卓游戏,但我是编码的新手。我希望我的播放器能够在屏幕上不停地上下移动,但不能让它变成黑客。
public class DuckBehaviour : MonoBehaviour {
Vector3 velocity = Vector3.zero;
float speed = 1f;
float verticality;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (transform.position.y < Screen.height -10) {
velocity.y = 0.7f;
} else if (transform.position.y > 10) {
velocity.y = -0.7f;
}
transform.position += velocity * Time.deltaTime;
}
}
答案 0 :(得分:0)
您可以尝试这样的事情(取自Unity论坛 - see here。 请注意,代码实际上没有经过测试:)
public class DuckBehaviour : MonoBehaviour {
float speed = 1f;
float verticality;
Vector3 pointB;
IEnumerator Start () {
Vector3 pointA = transform.position;
while (true) {
yield return StartCoroutine(MoveObject(transform, pointA, pointB, 3.0));
yield return StartCoroutine(MoveObject(transform, pointB, pointA, 3.0));
}
}
IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
float i = 0.0f;
float rate = 1.0f / time;
while (i < 1.0f) {
i += Time.deltaTime * rate;
thisTransform.position = Vector3.Lerp(startPos, endPos, i);
yield return null;
}
}
}
C#要求您使用StartCoroutine方法,并且任何用作协同程序的方法都必须返回IEnumerator。此页面解释了how coroutines work。
答案 1 :(得分:0)
代码似乎有两个问题。第一个是如果游戏对象在屏幕上开始而不是在屏幕外,则其速度将保持在Vector2.zero。第二个问题是Screen.height以像素为单位,但转换是在Unity的单位。希望这会有所帮助。
public class DuckBehaviour : MonoBehaviour {
Vector3 velocity = Vector3.zero;
float speed = 1f;
float verticality;
// Use this for initialization
void Start () {
velocity.y = 0.7f;
}
// Update is called once per frame
void Update () {
//Requires that an orthographic camera named "MainCamera" exists with y transform of 0
if (transform.position.y < -Camera.main.orthographicSize) {
velocity.y = 0.7f;
} else if (transform.position.y > Camera.main.orthographicSize) {
velocity.y = -0.7f;
}
transform.position += velocity * Time.deltaTime;
}
}