当我将角色移动到x_cor:0时,我希望玩家将他移动到x_cor 0以上时弹回。相反,它什么也没做。
我尝试放置move_right函数来不断将播放器移回,但它不起作用。
#Importing Modules
from random import randint
from pygame.locals import *
import pygame
import sys
import os
# intalize Pygame
pygame.init()
# Set Up Screen
x_size = 1200
y_size = 750
screen = pygame.display.set_mode((x_size, y_size))
game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, 'images')
player_img = pygame.image.load(os.path.join(img_folder, 'happy_face.png')).convert()
food_img = pygame.image.load(os.path.join(img_folder, 'food.png')).convert()
BAD_food_img = pygame.image.load(os.path.join(img_folder, 'bad_food.png')).convert()
# Varible Used "while" Loop
done = False
# Setting Caption of Pygame Tab
pygame.display.set_caption("Block Rush Game")
# Colors
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
Lime = (0,255,0)
Yellow = (255,255,0)
Aqua = (0,255,255)
Magenta = (255,0,255)
Silver = (192,192,192)
Gray = (128,128,128)
Maroon = (128,0,0)
Olive = (128,128,0)
Purple = (128,0,128)
Teal = (0,128,128)
Navy = (0,0,128)
WIDTH = 50
HEIGHT = 50
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = player_img
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.rect.x = x_size / 2
self.rect.y = y_size / 2
def move_right(self):
self.rect.x += 20
def move_left(self):
self.rect.x += -20
def move_up(self):
self.rect.y += -20
def move_down(self):
self.rect.y += 20
def grow(self):
width, height = self.image.get_size()
self.image = pygame.transform.scale(player_img, (int(width + 20),int(height + 20)))
self.rect = self.rect.inflate(20,20)
def anti_grow(self):
width, height = self.image.get_size()
self.image = pygame.transform.scale(player_img, (int(width - 20), int(height - 20)))
self.rect = self.rect.inflate(-20,-20)
class Food(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = food_img
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.rect.x = randint(0,x_size*5)
self.rect.y = randint(0,y_size*5)
def move_right(self):
self.rect.x += -20
def move_left(self):
self.rect.x += 20
def move_up(self):
self.rect.y += 20
def move_down(self):
self.rect.y += -20
class BAD_Food(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = BAD_food_img
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.rect.x = randint(0,x_size*5)
self.rect.y = randint(0,y_size*5)
def move_right(self):
self.rect.x += -20
def move_left(self):
self.rect.x += 20
def move_up(self):
self.rect.y += 20
def move_down(self):
self.rect.y += -20
all_sprites = pygame.sprite.Group()
food_list = []
BAD_food_list = []
player = Player()
all_sprites.add(player)
all_food = []
for i in range(100):
food = Food()
all_sprites.add(food)
food_list.append(food)
all_food.append(food)
for i in range(100):
BAD_food = BAD_Food()
all_sprites.add(BAD_food)
BAD_food_list.append(BAD_food)
all_food.append(BAD_food)
x_cor_player = x_size/2
y_cor_player = y_size/2
# Most important code here
while not done:
clock.tick(120)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == KEYDOWN:
if event.key == K_w:
for food in all_food:
food.move_up()
y_cor_player += 20
if event.key == K_s:
for food in all_food:
food.move_down()
y_cor_player += -20
if event.key == K_a:
for food in all_food:
food.move_left()
x_cor_player += -20
print(x_cor_player)
if event.key == K_d:
for food in all_food:
food.move_right()
x_cor_player += 20
for food in food_list:
if player.rect.colliderect(food):
food.kill()
food_list.remove(food)
all_food.remove(food)
player.grow()
for foodz in BAD_food_list:
if player.rect.colliderect(foodz):
foodz.kill()
BAD_food_list.remove(foodz)
all_food.remove(foodz)
player.anti_grow()
if x_cor_player < 0:
food.move_right()
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
我希望我的玩家在x_cor为0时向右移动。相反,玩家只是正常移动。
答案 0 :(得分:0)
将播放器播放器恰好放在屏幕中央),请参见pygame.Rect
):
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = player_img
self.rect = self.image.get_rect()
self.rect.center = (x_size // 2, y_size // 2) # center of the screen
当您向左移动并且x_cor_player
小于0时,将播放器向右移动:
if event.type == KEYDOWN:
# [...]
if event.key == K_a:
for food in all_food:
food.move_left()
x_cor_player += -20
if x_cor_player < 0:
player.move_right()
如果您向右移动并且播放器的位置不在中心,则将播放器向左移动:
if event.type == KEYDOWN:
# [...]
if event.key == K_d:
for food in all_food:
food.move_right()
x_cor_player += 20
if player.rect.centerx > x_size // 2:
player.move_left()