我已经测试了我的游戏,每个版本高达0.9.07,它运行良好,但0.9.10和0.9.11崩溃。我看到最初的谷歌播放屏幕要求我登录但登录后崩溃。 设备:Moto X(2013)运行android 4.4 Unity版本:4.6.1 Google Play服务:第22版 这是日志:
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Creating platform-specific Play Games client.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Creating real IPlayGamesClient
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Entering state: BeforeRoomCreateStartedState
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: BeforeRoomCreateStartedState.OnStateEntered: Defaulting to no-op.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Entering state: ShutdownState
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): Invalid levelID format levelID: -1
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:58 +05:30 DEBUG: PlayGamesHelperObject.OnApplicationFocus True
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:59 +05:30 DEBUG: Starting Auth Transition. Op: SIGN_IN status: VALID
使用GamesNativeSDK标记:
E/GamesNativeSDK(10214): Exception in dalvik/system/DexClassLoader.loadClass: java.lang.ClassNotFoundException: Didn't find class "com.google.android.gms.games.NativeSdkEntryPoints" on path: DexPathList[[zip file "/data/data/com.hidden.hiddenGameName/app_.gpg.classloader/4da25210572e7e07ea67142ded62c42e.jar"],nativeLibraryDirectories=[/vendor/lib, /system/lib]].
I/GamesNativeSDK(10214): Auth operation started: SIGN IN
I/GamesNativeSDK(10214): Connecting to Google Play...
V/GamesNativeSDK(10214): Play Games callback indicates connection.
I/GamesNativeSDK(10214): Successfully connected to Google Play.