我正在尝试在Unity 4.3.4设置中运行“Minimal”示例应用程序。当我点击“验证”按钮时;它坚持消息“认证......”。我在logcat中有这个;
03-26 02:47:40.758:W / dalvikvm(2410):DexOpt:方法是在 interface 03-26 02:47:40.758:I / dalvikvm(2410):找不到方法 com.google.android.gms.common.api.GoogleApiClient.isConnected, 从方法中引用 com.google.example.games.basegameutils.GameHelper.beginUserInitiatedSignIn 03-26 02:47:40.758:W / dalvikvm(2410):VFY:无法解析虚拟 方法2445: Lcom / google / android / gms / common / api / GoogleApiClient; .isConnected()Z 03-26 02:47:40.758:W / dalvikvm(2410):VFY:拒绝操作码0x6e at 0x0010 03-26 02:47:40.758:W / dalvikvm(2410):VFY:拒绝 LCOM /谷歌/示例/游戏/ basegameutils / GameHelper; .beginUserInitiatedSignIn ()V 03-26 02:47:40.758:W / dalvikvm(2410):Verifier拒绝上课 LCOM /谷歌/示例/游戏/ basegameutils / GameHelper; 03-26 02:47:41.138:I / Unity(2410):AndroidJavaException: 抛出java.lang.ClassNotFoundException: com.google.example.games.basegameutils.GameHelper 03-26 02:47:41.138: I / Unity(2410):在UnityEngine.AndroidJNISafe.CheckException() [0x00000] in:0 03-26 02:47:41.138:I / Unity(2410): 在UnityEngine.AndroidJNISafe.CallStaticObjectMethod(IntPtr clazz, IntPtr methodID,UnityEngine.jvalue [] args)[0x00000] in:0 03-26 02:47:41.138:I / Unity(2410):at UnityEngine.AndroidJavaObject._CallStatic [AndroidJavaObject] (System.String methodName,System.Object [] args)[0x00000] in :0 03-26 02:47:41.138:I / Unity(2410):at UnityEngine.AndroidJavaObject.CallStatic [AndroidJavaObject] (System.String methodName,System.Object [] args)[0x00000] in :0 03-26 02:47:41.138:I / Unity(2410):at UnityEngine.AndroidJavaObject.FindClass(System.String name)[0x00000] in:0 03-26 02:47:41.138:I / Unity(2410):at UnityEngine.AndroidJavaObject。 AndroidJavaObject(System.String className,System.Object [] args)[0x00000] in:0 03-26 02:47:41.138:I / Unity(2410):at UnityEngine.AndroidJavaObject..ctor(System.String className, System.Object [] args)[0x00000] in:0 03-26 02:47:41.138:I / Unity(2410):在GooglePlayGames.A 03-26 02:47:41.148:I / Unity(2410):NullReferenceException:对象引用 未设置为对象的实例03-26 02:47:41.148:I / Unity(2410): 在 GooglePlayGames.Android.AndroidClient + C _AnonStorey0<> m__1 ()[0x00000] in:0 03-26 02:47:41.148: I / Unity(2410):在UnityEngine.AndroidJavaRunnableProxy.run() [0x00000] in:0 03-26 02:47:41.148:I / Unity(2410): 在System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr,System.Reflection.Binder binder, System.Object []参数,System.Globalization.CultureInfo文化) [0x00000] in:0 03-26 02:47:41.148:I / Unity(2410): 将Rethrow作为TargetInvocationException: UnityEngine.AndroidJavaRunnableProxy.run()03-26 02:47:41.148: I / Unity(2410):在UnityEngine.AndroidJavaProxy.Invoke(System.String methodName,System.Object [] args)[0x00000] in:0 03-26 02:47:41.148:I / Unity(2410):at UnityEngine.AndroidJavaProxy.Invoke(System.String methodName, UnityEngine.AndroidJavaObject [] javaArgs)[0x00000] in:0 03-26 02:47:41.148:I / Unity(2410):at UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy代理,IntPtr jmethodName,IntPtr jargs) [0x00000] in:0
有什么想法吗?