我有4个浮点(2D中的位置),我想使用sharpdx在2D中绘制并填充多边形(在这4个位置具有顶点)。有人可以指导我吗?我搞不清楚了。一个示例代码对我来说会更好,因为newbee提前谢谢
答案 0 :(得分:6)
我找到了如何绘制和填充多边形。我使用了RenderTarget对象的drawGeometry和fillGeometry方法。
我不会提到如何初始化directx
PathGeometry geo1;
GeometrySink sink1;
FactoryD2D factory = new FactoryD2D();
var dpi = factory.DesktopDpi;
RenderTarget renderTarget;
renderTarget = new RenderTarget(factory, backBuffer, new RenderTargetProperties()
{
DpiX = dpi.Width,
DpiY = dpi.Height,
MinLevel = SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT,
PixelFormat = new SharpDX.Direct2D1.PixelFormat(Format.Unknown, AlphaMode.Ignore),
Type = RenderTargetType.Hardware,
Usage = RenderTargetUsage.None
});
// and after all initialization
pta[0] = new SharpDX.Vector2(pts[4].X, pts[4].Y);
pta[1] = new SharpDX.Vector2(pts[5].X, pts[5].Y);
pta[2] = new SharpDX.Vector2(pts[6].X, pts[6].Y);
pta[3] = new SharpDX.Vector2(pts[7].X, pts[7].Y);
geo1 = new PathGeometry(factory);
sink1 = geo1.Open();
sink1.BeginFigure(pta[0], new FigureBegin());
sink1.AddLines(new SharpDX.Vector2[] { pta[1], pta[2], pta[3] });
sink1.EndFigure(new FigureEnd());
sink1.Close();
Color penColor = Color.Black;
SolidColorBrush penBrush = new SolidColorBrush(g, new SharpDX.Color(penColor.R, penColor.G, penColor.B));
Color color = AddColor(pt, zmin, zmax);
SolidColorBrush aBrush = new SolidColorBrush(g, new SharpDX.Color(color.R, color.G, color.B));
renderTarget.DrawGeometry(geo1, penBrush);
renderTarget.FillGeometry(geo1, aBrush);
geo1.Dispose();
sink1.Dispose();
您可以添加其他地理位置和接收器,以便在其上添加更多形状
希望这对那些迷路的人有所帮助,并试图找到像我一样的答案