您好我正在为我的应用程序设计一个计时器,我将使用phonegap将其移植到Android手机上,这是关于10秒计时器的球赛
目前我正在使用timer ++增量
createLevel: function(lvl) {
// create levels manually
// TODO: import from level editor
switch(lvl) {
case 1: {
timer2 = 11;
walls.create((320-128)/2, (480-32)/2, 'element-w').body.immovable = true;
break;
}
case 2: {
timer2 = 11;
walls.create code here
break;
}
case 3: {
timer2 = 11;
walls.create code here
break;
}
case 4: {
timer2 = 11;
walls.create code here
break;
}
case 5: {
timer2 = 11;
walls.create code here
break;
}
case 6:{
timer2 = 11;
walls.create code here
break;
}
case 7:{
timer2 = 11;
walls.create code here
break;
}
case 8:
{
timer2 = 11;
walls.create code here
break;
}
case 9:
{
timer2 = 11;
walls.create code here
break;
}
case 10:
{
timer2 = 11;
walls.create code here
break;
}
default: {
break;
}
}
},
updateCounter: function() {
timer++;
timer2--;
timerText.content = "Time: "+timer2;
totalTimeText.content = "Total time: "+(totalTimer+timer);
if(timer2==-1)
{
//this.game.add.text(320/3, 480/2, "GAMEOVER", { font: "36px Cambria", fill: "#ffff00" });
this.game.paused =! this.game.paused;
this.buttonContinue = this.add.button(0, 0, 'gameover', this.mainM, this);
totalTimer=0;
timer=-2;
level=1;
//this.buttonContinue = this.add.button(0, 0, 'screen-howtoplay', this.game.state.start('MainMenu');, this);
}
我使用计时器添加到总计时器和计时器2,以在游戏结束前将实际计时器设置为11
然而,当游戏落后于计时器时,会如此令人难以置信地快速破坏我的游戏 那么我如何以这样的方式实现,即使设备滞后计时器仍然正常运行?答案 0 :(得分:0)
看起来您的计时器不是通过计时事件来完成的,而是通过更新功能来操作的。这意味着它受帧速率的影响。我建议做这样的事情:
manager.AddToRole(user.Id, "Staff");