import graphics
def main():
window = graphics.GraphWin("x", 600, 400)
cntr = graphics.Point(300,200)
size = 200
wrapdiamond(size, window,cntr)
window.getMouse()
def wrapdiamond(size, window,cntr):
count = 0
if count == 4:
return
if count < 4:
diamond(size,window,"black", cntr)
x= cntr.getX()+-0.5*size
y = cntr.getY()+-0.5*size
cntr= graphics.Point(x,y)
size = size*0.33
count +=1
diamond(size,window,"black", cntr)
def diamond(size,window,color,cntr):
p1 = cntr.clone()
p1.move(0,-0.5*size)
x1 = p1.getY()
newcntr = graphics.Point(300,x1)
p2 = cntr.clone()
p2.move(-0.5*size,0)
p3 = cntr.clone()
p3.move(0,0.5*size)
p4 = cntr.clone()
p4.move(0.5*size,0)
diamond= graphics.Polygon(p1, p2, p3, p4)
diamond.setFill("black")
diamond.draw(window)
所以最重要的是我的目标。我需要递归地执行此操作(调用相同的函数),移动中心点,大小和颜色。我觉得我现在的方法很可能会让我硬编码。我如何递归地实现这个?
答案 0 :(得分:2)
已经过了几年,所以我认为这是关于解决问题的时间:
import graphics
def wrapdiamond(size, window, outline_color, fill_color, center, depth=1):
if depth <= 0:
return
diamond(size, window, outline_color, fill_color, center)
if depth <= 1: # avoid going through the motions...
return
new_size = size * 0.33
for x in (-1.0, 1.0):
for y in (-1.0, 1.0):
new_center = center.clone()
new_center.move(x * size/2, y * size/2)
# swap fill and outline colors on recursion
wrapdiamond(new_size, window, fill_color, outline_color, new_center, depth - 1)
def diamond(size, window, outline_color, fill_color, center):
p1 = center.clone()
p1.move(0, -0.5 * size)
p2 = center.clone()
p2.move(-0.5 * size, 0)
p3 = center.clone()
p3.move(0, 0.5 * size)
p4 = center.clone()
p4.move(0.5 * size, 0)
diamond = graphics.Polygon(p1, p2, p3, p4)
diamond.setOutline(outline_color)
diamond.setFill(fill_color)
diamond.draw(window)
my_window = graphics.GraphWin("Recursive Diamonds", 900, 600)
my_center = graphics.Point(450, 300)
wrapdiamond(250, my_window, "gold", "black", my_center, 4)
my_window.getMouse()
my_window.close()
wrapdiamond()
是递归函数,它在一个具有较小大小和重新调整中心的循环中调用自身。它还交换轮廓并填充颜色以形成交替模式:
答案 1 :(得分:0)
如果您遇到递归问题,可能会让您重新开始
def rdraw(x,y,level=1,max_level=5):
draw_diamond(level)
d = distance(level)
if (level+1)<=max_level:
rdraw(x+d,y+d,level+1)
rdraw(x+y,y-d,level+1)
rdraw(x-y,y+d,level+1)
rdraw(x-y,y-d,level+1)
rdraw(0,0)