我正在尝试学习如何在Android中进行碰撞检测,而我正在使用Android矩形。
我需要能够检测到第二个矩形顶部,左侧和底部墙壁的碰撞,但问题是第一个矩形能够通过左上角直接进入第二个矩形。
以下是我正在使用的代码片段:
来自GameView2类的片段:
private Shape s1 = new Shape(this, Color.BLACK, 0, 100, 50, 50);
private Shape s2 = new Shape(this, Color.BLUE, 200, 100, 50, 50);
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
this.drawBackground(canvas);
s1.onDraw(canvas);
s2.onDraw(canvas);
s1.x+=s1.vx;
s1.y+=s1.vy;
//left wall collision
if(s1.x+s1.width==s2.x && s1.y+s1.height > s2.y && s1.y < s2.y + s2.height){
s1.vx = 0;
}
//top wall
else if(s1.y+s1.height==s2.y && s1.x+s1.width > s2.x && s1.x < s2.x+s2.width){
s1.vy = 0;
}
else{
s1.vx = 2;
}
}
形状类:
public class Shape{
protected GameView2 game_view;
protected int x;
protected int y;
protected int vx;
protected int vy;
protected int width;
protected int height;
protected int color;
public Shape(GameView2 game_view, int color, int x, int y, int width, int height) {
this.game_view = game_view;
this.x = x;
this.y = y;
this.vx = 2;
this.vy = 0;
this.width = width;
this.height = height;
this.color = color;
}
public Rect getRect(){
return new Rect(x, y, x + width, y + height);
}
public void onDraw(Canvas canvas){
Paint paint = new Paint();
Rect rec = new Rect(x, y, x + width, y + height);
paint.setColor(color);
paint.setStyle(Paint.Style.FILL);
canvas.drawRect(rec, paint);
}
}
答案 0 :(得分:-1)
这是一个非常简单的两个矩形碰撞算法。
x1 + width1&lt; x2 || x2 + width2&lt; x1 || y1 + height1&lt; y2 || Y2 +身高2
如果上述陈述为真,则不会发生冲突。否则,两个矩形会发生碰撞。