我正在尝试用livewires和pygame写一个游戏,我有一个厨师(只有我有的图像,哈哈),避免从天上掉下来的岩石。岩石应该落在随机的地方。我想让它成为一块岩石开始落下,然后每当你成功躲避岩石时,又会有2块岩石落下,直到你输了。到目前为止我所拥有的是厨师和一块岩石。然而,出于某种原因,如果精灵碰撞,或者岩石触及屏幕的底部,游戏结束,而不是像我告诉它那样给游戏留下消息。我很困惑,看不到我做了什么。我知道我没有为2个岩石部分正确编码,但我甚至无法让它略微运行。救命!这就是我现在所拥有的:
from livewires import games, color
import random
games.init(screen_width = 640, screen_height = 480, fps = 50)
class Chef(games.Sprite):
image = games.load_image("chef.bmp")
def __init__(self):
super(Chef, self).__init__(image = Chef.image,
x = games.mouse.x,
bottom = games.screen.height)
def update(self):
self.x = games.mouse.x
if self.left < 0:
self.left = 0
if self.right > games.screen.width:
self.right = games.screen.width
self.check_catch()
def check_catch(self):
for pizza in self.overlapping_sprites:
if not self.bottom>games.screen.height:
self.end_game()
class Rock(games.Sprite):
def update(self):
if self.bottom > games.screen.height:
new_rock=Rock(x=random.randrange(games.screen.width),
y=10,
dy=1)
games.screen.add(new_rock)
def end_game(self):
end_message = games.Message(value = "Game Over",
size = 90,
color = color.red,
x = games.screen.width/2,
y = games.screen.height/2,
lifetime = 5 * games.screen.fps,
after_death = games.screen.quit)
games.screen.add(end_message)
def main():
wall_image = games.load_image("wall.jpg", transparent = False)
games.screen.background = wall_image
the_chef = Chef()
games.screen.add(the_chef)
rock_image=games.load_image("rock.bmp")
the_rock=Rock(image=rock_image,
x=random.randrange(games.screen.width),
y=10,
dy=1)
games.screen.add(the_rock)
games.mouse.is_visible = False
games.screen.event_grab = True
games.screen.mainloop()
main()
答案 0 :(得分:0)
您已在end_game
中声明了Rock class
方法,但您是通过check_catch
的{{1}}方法调用它。