我正在开发一个响应来自客户端的多个连接的服务器。但我有一个问题,我没有找到任何解决方案。 我为QTcpSocket创建了一个类(TcpSocket),它为每个连接分隔信号和插槽。
但是我的服务器没有识别出这个类的信号,它查找的是QTcpSocket,而不是TcpSocket。
我会发布代码,也许你会更好理解,因为我的英语不好。
tcpsocket.h
#ifndef TCPSOCKET_H
#define TCPSOCKET_H
#include <QObject>
#include <QtNetwork>
class TcpSocket: public QTcpSocket
{
Q_OBJECT
QTcpSocket *Socket;
public:
TcpSocket (QTcpSocket *);
virtual ~TcpSocket();
public slots:
void slotReadyRead();
void slotConnected();
void slotDisconnected();
signals:
void dataReady (TcpSocket *sckt);
void newConnection(TcpSocket *sckt);
void lostConnection(TcpSocket *sckt);
};
#endif // TCPSOCKET_H
tcpsocket.cpp
#include "tcpsocket.h"
TcpSocket::TcpSocket(QTcpSocket * socket)
: Socket (socket)
{
connect(Socket, SIGNAL(readyRead()), this, SLOT (slotReadyRead()));
connect(Socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(Socket, SIGNAL(disconnected()), this, SLOT(slotDisconnected()));
}
TcpSocket::~TcpSocket()
{
}
void TcpSocket::slotReadyRead()
{
emit dataReady(this);
}
void TcpSocket::slotConnected()
{
emit newConnection(this);
}
void TcpSocket::slotDisconnected()
{
emit lostConnection(this);
}
server.h
#ifndef SERVER_H
#define SERVER_H
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include "custom/player.h"
#include "events.h"
#include "socketmanager.h"
#include "tcpsocket.h"
#include <QMessageBox>
namespace Ui {
class Server;
}
class Server : public QMainWindow
{
Q_OBJECT
public:
explicit Server(QWidget *parent = 0);
int max_connections;
~Server();
private slots:
...
void client_Disconnected(TcpSocket *socket);
void client_SendedBytes(qint64 bytes);
void client_GetBytes(TcpSocket* socket);
...
private:
Ui::Server *ui;
QTcpServer *server;
QList<TcpSocket *> client;
...
};
#endif // SERVER_H
server.cpp
int j; // connection count
void Server::server_Connected()
{
client.insert(j, (TcpSocket*)server->nextPendingConnection());
TcpSocket *sckt = client[j];
// error:
connect(sckt, SIGNAL(newConnection(TcpSocket*)), this, SLOT(client_GetBytes(TcpSocket*)));
connect(sckt, SIGNAL(lostConnection(TcpSocket*)), this, SLOT(client_Disconnected(TcpSocket*)));
QByteArray block;
QTextStream out(&block, QIODevice::WriteOnly);
out << "accepted";
ui->log->append(QString("Host connected: %1, index %2").arg(sckt->localAddress().toString()).arg(j));
std::string stdString = "accepted";
QByteArray byteArray(stdString.c_str(), stdString.length());
qint64 len = sckt->write(byteArray);
if(len != byteArray.size())
ui->log->append("Error!");
sckt->flush();
j++;
}
void Server::client_Disconnected(TcpSocket *socket)
{
...
}
void Server::client_GetBytes(TcpSocket *socket)
{
...
}
错误:
QObject :: connect:.. \ SOLEditorServer \ server.cpp中没有这样的信号QTcpSocket :: newConnection(TcpSocket *):45 QObject :: connect :(接收者名称:&#39;服务器&#39;)
QObject :: connect:.. \ SOLEditorServer \ server.cpp中没有这样的信号QTcpSocket :: lostConnection(TcpSocket *):46 QObject :: connect :(接收者名称:&#39;服务器&#39;)
也是完整代码(服务器)
#include "server.h"
#include "ui_server.h"
#include <QHostAddress>
Server::Server(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Server)
{
max_connections = 20;
SM = new SocketManager();
ui->setupUi(this);
server = new QTcpServer(this);
connect(server, SIGNAL(acceptError(QAbstractSocket::SocketError)), this, SLOT(server_Error()));
connect(server, SIGNAL(newConnection()), this, SLOT(server_Connected()));
event = new Events(ui->log);
setWindowFlags(Qt::WindowCloseButtonHint);
}
Server::~Server()
{
delete ui;
}
void Server::on_pushButton_clicked()
{
QHostAddress host;
host.setAddress(ui->txt_ip->text());
server->listen(host, ui->txt_port->value());
ui->log->append("Connected!");
}
void Server::server_Error()
{
ui->log->append(server->errorString());
}
int j;
void Server::server_Connected()
{
client.insert(j, (TcpSocket*)server->nextPendingConnection());
TcpSocket *sckt = client[j];
connect(sckt, SIGNAL(newConnection(TcpSocket*)), this, SLOT(client_GetBytes(TcpSocket*)));
connect(sckt, SIGNAL(lostConnection(TcpSocket*)), this, SLOT(client_Disconnected(TcpSocket*)));
QByteArray block;
QTextStream out(&block, QIODevice::WriteOnly);
out << "accepted";
ui->log->append(QString("Host connected: %1, index %2").arg(sckt->localAddress().toString()).arg(j));
std::string stdString = "accepted";
QByteArray byteArray(stdString.c_str(), stdString.length());
qint64 len = sckt->write(byteArray);
if(len != byteArray.size())
ui->log->append("Error!");
sckt->flush();
j++;
}
void Server::client_Disconnected(TcpSocket *socket)
{
ui->log->append(QString("Desconectado. (%1)").arg(socket->localAddress().toString()));
client.removeAt(client.indexOf(socket));
}
void Server::client_SendedBytes(qint64 bytes)
{
QString dataxD = QString::number(bytes);
ui->log->append(QString("%1 bytes enviados.").arg(dataxD));
}
void Server::client_GetBytes(TcpSocket *socket)
{
QByteArray buffer;
buffer.resize(socket->bytesAvailable());
socket->read(buffer.data(), buffer.size());
QString data(buffer);
if(data.startsWith("REGISTER "))
{
QString received = data.split("REGISTER ")[1];
ui->log->append(received);
QString user = received.split(":")[0];
QString key = received.split(":")[1];
playerList.append(user);
playerKey.append(key);
event->eventNewPlayer(user);
SM->sendPacketToAll(client, QString("GREETING %1").arg(user));
} else if(data.startsWith("CHAT("))
{
QString UserData = data.split("CHAT(")[1].split(")")[0];
if(!checkUser(UserData))
{
ui->log->append("Username without a valid hash!");
return;
}
QString User = getUsernameFromData(UserData);
QString Message = data.split(QString("CHAT(%1) ").arg(UserData))[1];
event->eventNewChatmessage(Message, User);
SM->sendPacketToAll(client, QString("CHAT(%1) %2").arg(User).arg(Message));
}
}
bool Server::checkUser(QString usernamedata)
{
if(!usernamedata.contains(":"))
return false;
QString username = usernamedata.split(":")[0];
QString key = usernamedata.split(":")[1];
if(!playerList.contains(username) || !playerKey.contains(key))
return false;
int playerIndex = playerList.indexOf(username);
QString hashFromList = playerKey[playerIndex];
if(hashFromList != key)
return false;
return true;
}
bool Server::checkUser2(QString username, QString key)
{
if(!playerList.contains(username) || !playerKey.contains(key))
return false;
int playerIndex = playerList.indexOf(username);
QString hashFromList = playerKey[playerIndex];
if(hashFromList != key)
return false;
return true;
}
QString Server::getUsernameFromData(QString usernamedata)
{
if(!usernamedata.contains(":"))
return "Unknow";
QString username = usernamedata.split(":")[0];
return username;
}
QString Server::getUserkeyFromData(QString usernamedata)
{
if(!usernamedata.contains(":"))
return "Unknow";
QString key = usernamedata.split(":")[1];
return key;
}
void Server::on_pushButton_2_clicked()
{
/*std::string stdString = "BANNED";
QByteArray byteArray(stdString.c_str(), stdString.length());
clientConnection->write(byteArray);*/
}
full server.h
#ifndef SERVER_H
#define SERVER_H
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include "custom/player.h"
#include "events.h"
#include "socketmanager.h"
#include "tcpsocket.h"
#include <QMessageBox>
namespace Ui {
class Server;
}
class Server : public QMainWindow
{
Q_OBJECT
public:
explicit Server(QWidget *parent = 0);
int max_connections;
~Server();
private slots:
void on_pushButton_clicked();
void server_Error();
void server_Connected();
void client_Disconnected(TcpSocket *socket);
void client_SendedBytes(qint64 bytes);
void client_GetBytes(TcpSocket* socket);
void on_pushButton_2_clicked();
bool checkUser(QString usernamedata);
bool checkUser2(QString username, QString key);
QString getUsernameFromData(QString usernamedata);
QString getUserkeyFromData(QString usernamedata);
private:
Ui::Server *ui;
QTcpServer *server;
QList<TcpSocket *> client;
QStringList playerList;
QStringList playerKey;
Events *event;
SocketManager *SM;
};
#endif // SERVER_H
答案 0 :(得分:0)
固定!
修改:
class TcpSocket: public QTcpSocket // old
class TcpSocket: public QObject // new
// old
void dataReady (TcpSocket *sckt);
void newConnection(TcpSocket *sckt);
void lostConnection(TcpSocket *sckt);
// new
void dataReady(QTcpSocket *sckt);
void newConnection(QTcpSocket *sckt);
void lostConnection(QTcpSocket *sckt);
// old
TcpSocket::TcpSocket(QTcpSocket * socket)
: Socket (socket)
{
connect(Socket, SIGNAL(readyRead()), this, SLOT (slotReadyRead()));
connect(Socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(Socket, SIGNAL(disconnected()), this, SLOT(slotDisconnected()));
}
// new
TcpSocket::TcpSocket (QTcpSocket * socket)
: Socket (socket)
{
this->sock = socket;
connect(socket, SIGNAL(readyRead()), this, SLOT (slotReadyRead()));
connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
connect(socket, SIGNAL(disconnected()), this, SLOT(slotDisconnected()));
}
// old
void TcpSocket::slotReadyRead()
{
emit dataReady(this);
}
void TcpSocket::slotConnected()
{
emit newConnection(this);
}
void TcpSocket::slotDisconnected()
{
emit lostConnection(this);
}
// new
void TcpSocket::slotReadyRead()
{
emit dataReady(this->sock);
}
void TcpSocket::slotConnected()
{
emit newConnection(this->sock);
}
void TcpSocket::slotDisconnected()
{
emit lostConnection(this->sock);
}
// old
public:
TcpSocket (QTcpSocket *);
virtual ~TcpSocket();
// new
public:
TcpSocket (QTcpSocket *);
QTcpSocket *sock;
完成,现在只需使用connect()函数,如下所示:
QTcpSocket *socket = (your QTcpSocket);
TcpSocket *tcpSocket = new TcpSocket(socket);
connect(tcpSocket, SIGNAL(dataReady(QTcpSocket*)), this, SLOT(your_slot(QTcpSocket*)));
你真的帮了我,对不起。祝你好运,如果有人遇到同样的问题(未解决),请与我联系!