我想做什么
我正在转换现有的代码库,该代码库使用dynamic_casting来识别派生类(形状)以将派生类特定处理应用于基于访问者模式的方案。为此,我在一个基类(虚拟)和每个派生类中添加了一个processMe方法,并为一个ShapeProcessor类添加了一个handleShape方法,一个用于每种要处理的形状,一个典型的访问者模式。我有一个ShapeProcessor抽象基类,它有一个纯虚方法,强制用户提供一个捕获所有形状的处理器,并允许用户从ShapeProcessor派生并根据需要添加其他形状处理方法(例如MyShapeProcessor:public ShapeProcessor)
观察
然而,发现只有在myShapeProcessor中为所有形状调用catch all方法,我的形状特定方法不会被调用。如何根据需要调整特定于形状的方法,我需要做什么?警告:如果我将所有处理程序方法放在一个类中,它可以正常工作。这是否意味着不可能重载基类中的方法?我已经阅读了有关名称隐藏的帖子,但这似乎不适用于此处。或者是吗?我尝试使用“使用”取消隐藏基类方法,但似乎没有帮助。
这是伪代码示例:
class Shape {
virtual void processMe (ShapeProcessor * sp) {
sp->processShape (*this);
}
// User derived shape
class Circle : public Shape {
void processMe (ShapeProcessor * sp) {
sp->processShape (*this);
}
// Base ShapeProcessor
class ShapeProcessor {
virtual void processShape (Shape& shape) = 0; // User must provide a catch all method
}
// User provided shape processor
class MyShapeProcessor : public ShapeProcessor {
void processShape (Circle& circle) {
// Never gets called, even for Circle objects!
}
void processShape (Shape& shape) {
// Always gets called for all shapes!
cout << "Unsupported shape!" << endl;
}
}
// User code
Circle * circle = new Circle();
MyShapeProcessor * sp = new MyShapeProcessor();
circle->processMe (sp);
// Expecting processMe to eventually call MyShapeProcessor processShape (Circle) but calls processShape (Shape)
// Caveat: If I get rid of the ShapeProcessor base class and if I put all shape handles in a single class
// it works fine. Does this mean that it is not possible to overload methods in the base class? I have read
// the posts on name hiding, but that does not seem to apply here. Or does it?
答案 0 :(得分:2)
您需要添加:
void processShape (Circle& circle);
到ShapeProcessor
作为virtual
成员函数。没有它,任何processMe
函数都无法看到此函数。
class ShapeProcessor {
virtual void processShape (Shape& shape) = 0;
virtual void processShape (Circle& circle) = 0;
};
在项目中添加Shape
的新子类型时,您必须返回ShapeProcessor
并为子类型添加新的processShape
函数。
您可以使用模板来避免这种紧密耦合。看看https://stackoverflow.com/a/7877397/434551。
答案 1 :(得分:0)
这种方法也适合你吗?
#include <iostream>
class Shape;
class ShapeProcessor {
public:
virtual void processShape(Shape &shape){
std::cout<<"Shape Processor";
}
};
class CircleProcessor: public ShapeProcessor {
public:
void processShape(Shape &shape)
{
std::cout<<"CircleProcessor";
}
};
class Shape
{
public:
virtual void processMe(ShapeProcessor *sp){
sp->processShape(*this);
}
};
class Circle:public Shape
{
public:
void processMe(ShapeProcessor *sp){
sp->processShape(*this);
}
};
int main(int argc, const char * argv[])
{
Shape *circle = new Circle();
ShapeProcessor *sp = new CircleProcessor();
circle->processMe(sp);
return 0;
}