这是我第二次涉足THREE.js的世界,第一次是短暂的。我只是设置这个场景来尝试一些事情。它是一个扁平的盒子网格,上面有三个盒子网格。出于某种原因,顶部的框被渲染在地面网格的某些多边形后面。任何人都知道为什么会这样?它是否与场景的比例有关,或者我缺少一些设置?感谢。
虽然我有你,有没有人知道网格为什么不在地面网格上投射定向光影?
小提琴:http://jsfiddle.net/k8E43/1/
var scene, camera, renderer;
var material;
var player, ground, mesh1, mesh2;
var directionalLight, spotLight, ambientLight;
init();
animate();
function init() {
renderer = new THREE.CanvasRenderer();
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.setSize( window.innerWidth, window.innerHeight );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.x = 0;
camera.position.y = 450;
camera.position.z = 750;
camera.lookAt( new THREE.Vector3( 0, 150, 0 ) );
material = new THREE.MeshLambertMaterial( { color: 0xffffff } );
// Meshes
player = new THREE.Mesh( new THREE.BoxGeometry( 70, 160, 70 ), material );
player.position.y = 80;
player.castShadow = true;
player.receiveShadow = true;
scene.add( player );
ground = new THREE.Mesh( new THREE.BoxGeometry( 1000, 10, 600 ), material );
ground.position.y = -5;
ground.receiveShadow = true;
scene.add( ground );
mesh1 = new THREE.Mesh( new THREE.BoxGeometry( 100, 40, 100 ), material );
mesh1.position.x = -150;
mesh1.position.y = 20;
mesh1.position.z = 100;
mesh1.castShadow = true;
mesh1.receiveShadow = true;
scene.add( mesh1 );
mesh2 = new THREE.Mesh( new THREE.BoxGeometry( 100, 200, 100 ), material );
mesh2.position.x = 150;
mesh2.position.y = 100;
mesh2.position.z = -100;
mesh2.castShadow = true;
mesh2.receiveShadow = true;
scene.add( mesh2 );
// Lights
directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.x = -1000;
directionalLight.position.y = 500;
directionalLight.position.z = -1000;
directionalLight.target.position.x = 1000;
directionalLight.target.position.y = -500;
directionalLight.target.position.z = 1000;
directionalLight.castShadow = true;
scene.add( directionalLight );
ambientLight = new THREE.AmbientLight( 0x404040 );
scene.add( ambientLight );
document.body.appendChild( renderer.domElement );
}
var lightIncreasing = false;
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}