我准备将我的游戏发布到应用程序商店。在我这样做之前,我想关闭节点数和FPS,并且不希望显示这两件事。我有一个GameScene.m和一个TitleScene.m。我在 GameScene.m 中尝试了view.showsFPS = NO;
和view.showsNodeCount = NO;
,它运行正常。在我的 TitleScene.m 中,我尝试了self.view.showsNodeCount = NO;
和self.view.showsFPS = NO;
,但它仍然显示了NodeCount和FPS。这是我的TitleScene.m代码:
#import "TitleScene.h"
#import "GameScene.h"
@implementation TitleScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.view.showsNodeCount = NO;
self.view.showsFPS = NO;
SKTexture *YellowLabelTexture = [SKTexture textureWithImageNamed:@"YellowLabel.png"];
SKTexture *BlueLabelTexture = [SKTexture textureWithImageNamed:@"BlueLabel.png"];
SKTexture *GreenLabelTexture = [SKTexture textureWithImageNamed:@"GreenLabel.png"];
SKTexture *RedLabelTexture = [SKTexture textureWithImageNamed:@"RedLabel.png"];
SKTexture *WhiteLabelTexture = [SKTexture textureWithImageNamed:@"WhiteLabel.png"];
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"awsome.png"];
background.size = CGSizeMake(640, 1136);
background.position = CGPointMake(0,0);
NSArray *anim = [NSArray arrayWithObjects:YellowLabelTexture, BlueLabelTexture, GreenLabelTexture, RedLabelTexture, WhiteLabelTexture, nil];
SKSpriteNode *labelNode = [SKSpriteNode spriteNodeWithImageNamed:@"WhiteLabel.png"];
labelNode.position = CGPointMake(self.size.width / 2, self.size.height / 2 * 1.5);
SKSpriteNode *startButtonNode = [SKSpriteNode spriteNodeWithImageNamed:@"playButton.png"];
startButtonNode.position = CGPointMake(self.size.width / 2, self.size.height / 3);
SKAction *actionAnimate = [SKAction animateWithTextures:anim timePerFrame:.3 resize:YES restore:NO];
SKAction *actionRepeat = [SKAction repeatActionForever:actionAnimate];
[labelNode runAction:actionRepeat];
[self addChild:background];
[self addChild:labelNode];
[self addChild:startButtonNode];
}
return self;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
GameScene* gameScene = [[GameScene alloc] initWithSize:self.size];
gameScene.scaleMode = SKSceneScaleModeAspectFill;
[self.view presentScene:gameScene transition:[SKTransition doorsOpenHorizontalWithDuration:1.5]];
}
我做错了吗?谢谢!
答案 0 :(得分:6)
默认的SpriteKit模板在ViewController.m
中初始化场景后设置节点数和fps,您必须删除这些行。
答案 1 :(得分:1)
注释显示ViewController.m文件中的FPS和ShowsNodeCount;
//skView.showsFPS = YES;
//skView.showsNodeCount = YES;