我在always块中有以下代码,包含阻塞(代码1)和非阻塞(代码2)。
但两种情况下的输出都不同。为什么呢?
事件队列我知道,但可能我无法理解“always @(clk)”语句将放在事件队列中的哪个位置。
// Code 1
module osc2 (clk, d);
output clk;
reg clk;
input d;
initial
begin
#10 clk = 0;
$monitor ("%d %b", $time, clk);
end
initial #100 $finish;
always @ (clk) #10 clk = ~clk;
endmodule
// Output of Code 1
10 0
20 1
// Code 2
module osc2 (clk, d);
output clk;
reg clk;
input d;
initial
begin
#10 clk = 0;
$monitor ("%d %b", $time, clk);
end
initial #100 $finish;
always @ (clk) #10 clk <= ~clk;
endmodule
// Output of Code 2
10 0
20 1
30 0 (goes on upto 90)
90 0
答案 0 :(得分:1)
出于解释的目的,我揭开了前两个循环的内容并扩展了组件以便分解。下面的代码将模拟。
<强> always @ (clk) #10 clk = ~clk;
强>
initial while (1) // to see the loop, functionally equivalent to 'always'
begin // procedural block
begin : loop0_unraveled
@(clk); // suspend continuation of loop until change in clk
#10; // suspend continuation of loop 10 time units
clk = ~clk; /* eval '~clk' now
* update clk now
*/
end
begin : loop1_unraveled
begin // this block is functionally equivalent to '@(clk)'
reg smpl_clk; // local variable
smpl_clk = clk; // sample
$display("%t::Pre-Suspend : smpl_clk=%b clk=%b", $time, smpl_clk, clk);
wait(clk != smpl_clk); // suspend continuation of loop until
/* 1. no other blocking statements can execute, go to next region
* 2. All other regions are empty
* 3. Remaining events are block
* 4. Nothing left to do, exit simulation
*/
$display("%t::Post-Suspend : smpl_clk=%b clk=%b", $time, smpl_clk, clk);
end
#10; // unreachable
clk = ~clk;
end
end
<强> always @ (clk) #10 clk <= ~clk;
强>
initial while (1) // to see the loop, functionally equivalent to 'always'
begin // procedural block
begin : loop0_unraveled
@(clk); // suspend continuation of loop until change in clk
#10; // suspend continuation of loop 10 time units
clk <= ~clk; /* eval '~clk' now,
* update clk after all blocking statements are suspended
*/
end
begin : loop1_unraveled
begin // this block is functionally equivalent to '@(clk)'
reg smpl_clk; // local variable
smpl_clk = clk; // sample
$display("%t::Pre-Suspend : smpl_clk=%b clk=%b",$time, smpl_clk, clk);
wait(clk != smpl_clk); // suspend continuation of loop until true
/* 1. no other blocking statements can execute, go to next region
* 2. In NBA region update clk
* 3. Go back to active region
* 4. Eval true, continue
*/
$display("%t::Post-Suspend : smpl_clk=%b clk=%b", $time, smpl_clk, clk);
end
#10; // reached
clk <= ~clk;
end
end // Go to top of the loop
正如我已经提到的here,自触发块在实践中并不常见。时钟发生器通常植入类似于:
initial begin
#10 clk = 0;
forever #10 clk = ~clk;
end
或者
always #10 clk = (clk===1'b0);