我正在尝试调整图像大小,然后再将其显示回用户。
我得到的错误是错误:CGBitmapContextCreate:无效的数据字节/行:对于8个整数位/组件,3个组件,至少5504,kCGImageAlphaNoneSkipFirst。
我也得到错误:CGContextDrawImage:无效的上下文0x0。
这是我使用的代码:
-(UIImage*)imageByScalingToSize:(CGRect)target :(UIImage*)old
{
UIImage* sourceImage = old;
CGFloat targetWidth = target.size.width + 10;
CGFloat targetHeight = target.size.height;
CGFloat x = target.origin.x;
CGFloat y = target.origin.y - 105;
CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;
} CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);
}
else if (sourceImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -targetWidth, 0);
}
else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
}
else if (sourceImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
CGContextRotateCTM (bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(x, y, targetWidth, targetHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
答案 0 :(得分:8)
试试这个:
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), 0, colorSpaceInfo, bitmapInfo);
内存中像素的每个分量使用的位数。例如,对于32位像素格式和RGB颜色空间,您可以为每个组件指定8位的值。有关支持的像素格式列表,请参阅“Quartz 2D编程指南”的“图形上下文”一章中的“支持的像素格式”。
如果这不能改善,请发布CGImageGetBitsPerComponent(imageRef)
和CGImageGetBytesPerRow(imageRef)
的值。