使用参数cocos2d-x v3.1依次调用方法

时间:2014-06-06 10:33:28

标签: ios cocos2d-x

我只想调用一个接受Sprite类型参数的序列中的方法 -

到目前为止我的代码 -

auto obstacleSprite   =   CCSprite::create(OBSTACLE_SPRITE);
obstacleSprite->setPosition(Vec2(visibleSize.width*0.25,visibleSize.height*0.15));
this->addChild(obstacleSprite);

Sequence *seq   =   Sequence::create(DelayTime::create(randomDelay),CallFunc::create( std::bind(&GamePlayScene::createObstacles,this) ), NULL);

this->runAction(seq);

要调用的方法

void GamePlayScene::createObstacles(Sprite *spriteObj){
    CCLOG("HA HA HA");
}

我没有得到如何在CallFunc中传递Sprite(obstacleSprite)对象。请帮忙。

1 个答案:

答案 0 :(得分:2)

你可以做这样的事情(我现在不能测试):

Sequence *seq = Sequence::create(DelayTime::create(randomDelay), CallFunc::create(std::bind(&GamePlayScene::createObstacles, this, obstacleSprite)), NULL);

另外,请看一下:" tests / cpp-tests / Classes / ActionsTest / ActionsTest.cpp",第981行和第1010行。