我有一个雪球发射器游戏代码。有一只手臂可以在游戏中发射雪球和目标。我有2个不同的代码块,用于计算臂的释放角度,输入臂的长度和目标的x和y坐标。其中之一是:
#include <iostream>
#include <cmath> // math library
#include <windows.h> // system()
using namespace std;
class SnowballMachine{
private:
double L,X,Y, theta; //L for Lenght of the arm, X and Y is the coordinates
const double pi = 3.14159265; //Theta=Release angle
public:
void input() //get inputs for lenght of the arm and coordinates
{
cout<<"Please enter the coordinations of the target(for Target(x,y) enter 40 28)" <<endl;
cin>>X>>Y;
cout<<"Please enter the length of the arm: "<<endl;
cin>>L;
}
double calculate(){ //calculates the release angle with perpendicular slope comparison
if(L*Y <= X*sqrt(pow(Y, 2.0)+pow(X, 2.0)-pow(L, 2.0)))
{
theta=asin((L*Y + X*sqrt(pow(Y, 2.0)+pow(X, 2.0)-pow(L, 2.0)))/(pow(Y, 2.0)+pow(X, 2.0)));
return theta;
}
else
{
theta=asin((L*Y - X*sqrt(pow(Y, 2.0)+pow(X, 2.0)-pow(L, 2.0)))/(pow(Y,2.0)+pow(X, 2.0)));
return theta;
}
}
void ThetaDisplay() //displays output
{
cout << "The releasing angle is "<<180-(theta*180/pi)<<" degrees"<<endl;
}
};
//const values for options to get input
const int OPEN_GATE=1 ;
const int LOAD_SNOWBALL = 2;
const int ADJUST_ARM=3;
const int RELEASE_ARM=4;
const int QUIT=5;
int menu(); // get a command
void execute(int, SnowballMachine &Dummy); // run a given command
int main()
{
SnowballMachine A; //calling the class
A.input(); //calling the functions
A.calculate();
int choice;
A.ThetaDisplay();
do //select the options
{
choice = menu();
execute(choice, A);
} while (choice != QUIT );*/
return 0;
}
int select;
system("cls");
do
{
cout <<"1....Open the gate\n";
cout <<"2....Load the Snowball\n";
cout <<"3...Adjust the arm\n";
cout <<"4....Release the Snowball\n";
cout<<"5...Quit\n";
cout <<"enter selection: ";
cin >> select;
} while (select!=1 && select!=2 && select!=3 && select!=4 &&select!=5);
return select;
}
void execute(int cmd, SnowballMachine &Dummy)
{
//options switch method
switch (cmd)
{
case OPEN_GATE: cout << "Opening the gate\n";
break;
case LOAD_SNOWBALL: cout << "Loading the snowball\n";
break;
case ADJUST_ARM:cout<<"Adjusting the arm\n";
break;
case RELEASE_ARM:cout<<"Releasing the arm\n";
Dummy.calculate();
Dummy.ThetaDisplay();
break;
case QUIT:cout<<"Quitting!!!";
break;
default:
cout <<" Invalid Entry. Try it again please.";
}
这是第一个。第二个是: 这是main.cpp
#include <iostream>
#include "Snowball.h"
using namespace std;
int main()
{
Snowball A;
A.Display();
A.ArmLength();
A.Input();
A.SetStartPOS();
for(double i = A.getLength(); i>A.getStartPOS(); i-=A.DELTAX)
{
if (A.Derivative(A, i)*.9999 >= ((A.getY()-A.foo(i))/(A.getX()-i))*1.0001)
{
A.setxPointcirc(i);
break;
}
}
A.AngleDisplay();
return 0;
}
This is the part of main.cpp which is snowball.cpp which calls all the functions:
#include "Snowball.h"
#include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;
void Snowball::Input()
{
cout << "Enter the x-postion of the target: ";
cin >> x;
while(x < armlength || x < armlength*-1)
{
cout << endl;
cout << "Please make sure your x is greater than " << armlength << '.' << endl;
cout << "Enter the x-postion of the target. ";
cin >> x;
}
cout << "Enter the y-postion of the target: ";
cin >> y;
while(y < 0 || (y < armlength && x<armlength) )
{
cout << endl;
cout << "Enter the y-postion of the target: ";
cin >> y;
}
this->x =x;
this->y =y;
}
void Snowball::ArmLength()
{
cout << "Enter the Length of the Arm: ";
cin >> armlength;
this->armlength =armlength;
}
void Snowball::Display()
{
cout << "Welcome to the Snowball Launcher. \n\n";
}
double Snowball::foo(double x)
{
double z;
z = sqrt(powf(armlength, 2.0)-powf(x, 2.0));
return z;
}
double Snowball::Derivative(Snowball &foo_dummy, double x)
{
return (foo_dummy.foo(x+DELTAX/2.0) - foo_dummy.foo(x-DELTAX/2))/DELTAX;
}
void Snowball::AngleDisplay()
{
theta = rad2deg(acos(xPointCircle/armlength));
cout << "\nTarget Destroyed.\nAngle Required is: " << theta << " degrees." << setprecision(4) <<endl;
}
void Snowball::SetStartPOS()
{
StartPOS = armlength*-1;
}
void Snowball::setxPointcirc(double i)
{
xPointCircle = i;
}
这里是getter和setter,声明了const和variables头:
#ifndef SNOWBALL_H_INCLUDED
#define SNOWBALL_H_INCLUDED
#include <iostream>
#include <cmath>
using namespace std;
class Snowball {
private:
double rad2deg(double h) {return h*(180/pi); };
double x, y, theta, xPointCircle, StartPOS, armlength;
public:
static const double pi = 3.1415926535897;
static const double DELTAX = 0.001;
double foo(double x);
double Derivative(Snowball &foo_dummy, double x);
void Display();
void Input();
double getLength() {return armlength; }
double getStartPOS() {return StartPOS; }
double getY() {return y; }
double getX() {return x; }
void setxPointcirc(double i);
void ArmLength();
void AngleDisplay();
void SetStartPOS();
};
#endif
这是我的问题:我用两个不同的代码块得到了相同的结果。我想要 测试哪个执行时间较少(哪一个会更快?)。
答案 0 :(得分:2)
一般来说,接近它的方法是多次调用函数(对于大n)并计算调用所用的时间。
例如,称之为&#34;第一种方式&#34; 100000次(获得之前的时间和之后的时间)然后计算它&#34;第二种方式&#34;相同的次数(再次检查前后的时间)。通过减去这两个,你可以得到一个合适的估计,其中更快/更慢。
请注意,您需要多次测试才能获得准确的结果,而不仅仅是一次!