对不起我的英语;)我正在使用 SpriteKit 进行一场无限级别的比赛(比如涂鸦跳)我有一个问题:我无法理解生成一个平台,以便在距离前一个平台一定距离处生成新平台。
以下是生成平台的示例代码:
- (void)addPlatforms
{
int random = arc4random() % (int)(self.frame.size.width-80)+100;
// right end platform
SKSpriteNode *rightEndPlatform = [SKSpriteNode spriteNodeWithImageNamed:@"leftPlatform"];
rightEndPlatform.size = CGSizeMake(16, 16);
rightEndPlatform.physicsBody =
[SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(rightEndPlatform.size.width, rightEndPlatform.size.height - 5)];
rightEndPlatform.position = CGPointMake(random, 0);
// left end platform
SKSpriteNode *leftEndPlatform = [SKSpriteNode spriteNodeWithImageNamed:@"rightPlatform"];
leftEndPlatform.size = CGSizeMake(16, 16);
leftEndPlatform.physicsBody =
[SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(leftEndPlatform.size.width, leftEndPlatform.size.height - 5)];
leftEndPlatform.position = CGPointMake(rightEndPlatform.position.x - PLATFORM_RANGE, rightEndPlatform.position.y);
// left platform
SKSpriteNode *leftPlatform = [SKSpriteNode spriteNodeWithImageNamed:@"centerPlatform"];
leftPlatform.size = CGSizeMake(leftEndPlatform.position.x, 16);
leftPlatform.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:leftPlatform.frame.size];
leftPlatform.position =
CGPointMake(leftEndPlatform.position.x - leftPlatform.size.width/2,
leftEndPlatform.position.y);
// right platform
SKSpriteNode *rightPlatform = [SKSpriteNode spriteNodeWithImageNamed:@"centerPlatform"];
rightPlatform.size = CGSizeMake(self.frame.size.width+rightEndPlatform.position.x, 16);
rightPlatform.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:rightPlatform.frame.size];
rightPlatform.position =
CGPointMake(rightEndPlatform.position.x + rightPlatform.size.width/2,
rightEndPlatform.position.y);
// add to the scene
[self addChild:rightEndPlatform];
[self addChild:leftEndPlatform];
[self addChild:leftPlatform];
[self addChild:rightPlatform];
// add platforms to array
[platformArray addObject:rightEndPlatform];
[platformArray addObject:leftEndPlatform];
[platformArray addObject:leftPlatform];
[platformArray addObject:rightPlatform];
for (int i = 0; i < [platformArray count]; i++)
{
SKSpriteNode *sprite = [platformArray objectAtIndex:i];
sprite.physicsBody.usesPreciseCollisionDetection = YES;
sprite.physicsBody.dynamic = NO;
sprite.name = [NSString stringWithFormat:@"beforePlayer"];
}
}
然后移动它:
-(void)update:(CFTimeInterval)currentTime
{
for (int i = 0; i < [platformArray count]; i++)
{
SKSpriteNode *platform = [platformArray objectAtIndex:i];
platform.position = CGPointMake(platform.position.x, platform.position.y + PLATFORM_SPEED);
if (platform.position.y > self.frame.size.height+100)
{
[platform removeFromParent];
}
}
}
按时间间隔生成的平台:
timer = [NSTimer scheduledTimerWithTimeInterval:TIME_INTERVAL target:self selector:@selector(addPlatforms) userInfo:nil repeats:YES];
我需要生成彼此之间有一定距离的平台(当第一个平台生成并向上移动100px时 - 然后生成第二个平台......等等)
答案 0 :(得分:1)
保留一个变量,其中包含有关&#34;远远超过&#34;用户已经移动了。由于您的平台不断向下移动并且具有固定的速度,因此只需要变量_screenAltitude + = PLATFORM_SPEED; - 然后当if(_screenAltitude%distance_between_platforms == 0)addPlatForm();
所以回顾一下:跟踪当前的屏幕高度。当该模数平台之间的距离为零时,则添加新平台。只需确保平台速度是平台距离的干净除数:) - 或模数永远不会为零。
我不会使用计时器生成平台:)