当给定的开始,结束和1点位于C#中的贝塞尔曲线时,找到QuadraticBezierSegment的控制点 - QuadraticBezier 3点插值

时间:2010-02-23 19:11:32

标签: c# wpf bezier pathgeometry

这与我之前提到的有关Cubic Bezier的问题类似。我有一个起点,一个终点,以及一个位于Quadratic Bezier的点。鉴于这三点,我希望能够在WPF中绘制QuadraticBezierSegment,但是我需要单个ControlPoint值(在QuadraticBezierSegment中它是Point1)才能绘制它。

是否有计算或方法可以确定该值并因此绘制我的QuadraticBezier?

谢谢!

1 个答案:

答案 0 :(得分:7)

最佳二次拟合比最佳立方拟合更简单。这是一些代码:

static class DrawingUtility
{
    static void bez3pts1(double x0, double y0, double x3, double y3, double x2, double y2, out double x1, out double y1)
    {
        // find chord lengths
        double c1 = Math.Sqrt((x3 - x0) * (x3 - x0) + (y3 - y0) * (y3 - y0));
        double c2 = Math.Sqrt((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2));
        // guess "best" t
        double t = c1 / (c1 + c2);
        // quadratic Bezier is B(t) = (1-t)^2*P0 + 2*t*(1-t)*P1 + t^2*P2
        // solving gives P1 = [B(t) - (1-t)^2*P0 - t^2*P2] / [2*t*(1-t)] where P3 is B(t)
        x1 = (x3 - (1 - t) * (1 - t) * x0 - t * t * x2) / (2 * t * (1 - t));
        y1 = (y3 - (1 - t) * (1 - t) * y0 - t * t * y2) / (2 * t * (1 - t));
    }

    // pass in a PathFigure and it will append a QuadraticBezierSegment connecting the previous point to int1 and endPt
    static public void QuadraticBezierFromIntersection(PathFigure path, Point startPt, Point int1, Point endPt)
    {
        double x1, y1;
        bez3pts1(startPt.X, startPt.Y, int1.X, int1.Y, endPt.X, endPt.Y, out x1, out y1);
        path.Segments.Add(new QuadraticBezierSegment { Point1 = new Point(x1, y1), Point2 = endPt } );
    }
}