我想要一个 Matlab 解决方案来解决旋转给定矢量的矩阵的 3D变换/旋转将初始点更改为某个角度但最终点的方式相同。我有一个P
向量来操作这个场景。
将这个矩阵转换为更多版本的建议是什么(更多来自一个父射弹的射弹),以便改变射弹的起始方向并具有恒定的最终位置击中目标。我在2D
中的绘图并不是很精确,但我想在3D
中使用相同的概念,这里的目标是射弹的最终位置,它在整个场景中都是相同的,但起点是假设从父母射弹衍生的某个角度/方向变形。我希望我能清理案件。
P vector:
P =
-21.8318 19.2251 -16.0000
-21.7386 19.1620 -15.9640
-21.6455 19.0988 -15.9279
-21.5527 19.0357 -15.8918
-21.4600 18.9727 -15.8556
-21.3675 18.9096 -15.8194
-21.2752 18.8466 -15.7831
-21.1831 18.7836 -15.7468
-21.0911 18.7206 -15.7105
-20.9993 18.6577 -15.6741
-20.9078 18.5947 -15.6377
-20.8163 18.5318 -15.6012
-20.7251 18.4689 -15.5647
-20.6340 18.4061 -15.5281
-20.5432 18.3432 -15.4915
-20.4524 18.2804 -15.4548
-20.3619 18.2176 -15.4181
-20.2715 18.1548 -15.3814
-20.1813 18.0921 -15.3446
-20.0913 18.0293 -15.3078
-20.0015 17.9666 -15.2709
-19.9118 17.9039 -15.2340
-19.8223 17.8412 -15.1970
-19.7329 17.7786 -15.1601
-19.6438 17.7160 -15.1230
-19.5547 17.6534 -15.0860
-19.4659 17.5908 -15.0489
-19.3772 17.5282 -15.0117
-19.2887 17.4656 -14.9745
-19.2004 17.4031 -14.9373
-19.1122 17.3406 -14.9001
-19.0241 17.2781 -14.8628
-18.9363 17.2156 -14.8254
-18.8486 17.1532 -14.7881
-18.7610 17.0907 -14.7507
-18.6736 17.0283 -14.7132
-18.5864 16.9659 -14.6758
-18.4994 16.9035 -14.6383
-18.4124 16.8412 -14.6007
-18.3257 16.7788 -14.5632
-18.2391 16.7165 -14.5255
-18.1526 16.6542 -14.4879
-18.0663 16.5919 -14.4502
-17.9802 16.5296 -14.4125
-17.8942 16.4673 -14.3748
-17.8084 16.4051 -14.3370
-17.7227 16.3429 -14.2992
-17.6372 16.2807 -14.2614
-17.5518 16.2185 -14.2235
-17.4665 16.1563 -14.1856
-17.3815 16.0941 -14.1477
-17.2965 16.0320 -14.1097
-17.2117 15.9698 -14.0718
-17.1271 15.9077 -14.0338
-17.0426 15.8456 -13.9957
-16.9582 15.7835 -13.9576
-16.8740 15.7214 -13.9196
-16.7899 15.6594 -13.8814
-16.7060 15.5973 -13.8433
-16.6222 15.5353 -13.8051
-16.5385 15.4733 -13.7669
-16.4550 15.4113 -13.7287
-16.3716 15.3493 -13.6904
-16.2884 15.2873 -13.6521
-16.2053 15.2253 -13.6138
-16.1223 15.1634 -13.5755
-16.0395 15.1014 -13.5372
-15.9568 15.0395 -13.4988
-15.8742 14.9776 -13.4604
-15.7918 14.9157 -13.4220
-15.7095 14.8538 -13.3835
-15.6273 14.7919 -13.3451
-15.5453 14.7301 -13.3066
-15.4634 14.6682 -13.2681
-15.3816 14.6063 -13.2295
答案 0 :(得分:0)
要定义正确的旋转矩阵R
,请使用函数rotx
等,或在维基百科上查找公式。
%typically a point is a column vector. To match common definitions, transpose P
P=P'
%get center of rotation
C=P(:,end)
%translate
P=bsxfun(@minus,P,C)
%Rotate
P=R*P
%invert translation
P=bsxfun(@plus,P,C)