我试图实现转换矩阵公式:
cos()-sin()
sin()cos()
在下面的Javascript代码中,this.rot.cos =角度的cos和this.rot.sin是角度的sin。
var h1 = this.rot.cos * this.dimension.x,
h2 = this.rot.sin * this.dimension.x,
h3 = this.rot.cos * this.dimension.y,
h4 = this.rot.sin * this.dimension.y;
v = [
{
x: h1 - h4,
y: h2 + h3
},
{
x: -(h1 - h4),
y: h2 + h3
},
{
x: -(h1 - h4),
y: -(h2 + h3)
},
{
x: h1 - h4,
y: -(h2 + h3)
}
];
tankBattle.ctx.beginPath();
tankBattle.ctx.moveTo(v[0].x, v[0].y);
tankBattle.ctx.lineTo(v[1].x, v[1].y);
tankBattle.ctx.lineTo(v[2].x, v[2].y);
tankBattle.ctx.lineTo(v[3].x, v[3].y);
tankBattle.ctx.lineTo(v[0].x, v[0].y);
我获得的形状与sin和cos波相同,并且在某个程度上变为0(我相信90和270)。我在这里计算顶点是否有问题?
答案 0 :(得分:1)
看来你的公式出错了,以下是有效的:
http://jsbin.com/wudeqewa/1/edit
function drawTank(x, y, rot) {
var cosrot = Math.cos(rot);
var sinrot = Math.sin(rot);
var h1 = cosrot * dimension.x,
h2 = sinrot * dimension.x,
h3 = cosrot * dimension.y,
h4 = sinrot * dimension.y;
v = [{
x: h1 - h4,
y: h2 + h3
},
{
x: h1 + h4,
y: h2 - h3
},
{
x: -h1 + h4,
y: -h2 - h3
},
{
x: -h1 - h4,
y: -h2 + h3
}];
ctx.save();
ctx.translate(x, y);
ctx.beginPath();
ctx.moveTo(v[0].x, v[0].y);
ctx.lineTo(v[1].x, v[1].y);
ctx.lineTo(v[2].x, v[2].y);
ctx.lineTo(v[3].x, v[3].y);
ctx.lineTo(v[0].x, v[0].y);
ctx.stroke();
ctx.restore();
}