试图让球沿y坐标移动,它不会工作,底部有更多解释
from livewires import games, color
games.init(screen_width = 640, screen_height = 480, fps = 50)
points = games.Text(value = 0, size = 25, color = color.green,
bottom = games.screen.height - 5, left = 10)
games.screen.add(points)
class Paddle(games.Sprite):
image = games.load_image("paddle.bmp")
def __init__(self):
super(Paddle, self).__init__(image = Paddle.image, y = games.mouse.y, right = games.screen.width)
def update(self):
""" Move to mouse x position. """
self.y = games.mouse.y
if self.top < 0:
self.top = 0
if self.bottom > games.screen.height:
self.bottom = games.screen.height
self.check_bounce()
def check_bounce(self):
for bouncingBall in self.overlapping_sprites:
bouncingBall.handle_bounce()
class BouncingBall(games.Sprite):
image = games.load_image("ball.bmp")
def __init__(self, x, y, dx, dy):
super(BouncingBall, self).__init__(image = BouncingBall.image, x = x, y = y, dx = dx, dy = dy)
def update(self):
""" Check if bottom edge has reached screen bottom. """
if self.top > 0 or self.bottom < games.screen.height:
self.dy = -self.dy
if self.left < 0:
self.dx = -self.dx
if self.right > games.screen.width:
self.end_game()
def handle_bounce(self):
global points
points.value += 10
points.left = 10
self.dx = -self.dx
def end_game(self):
end_message = games.Message(value = "GAME OVER",
size = 90,
color = color.red,
x = games.screen.width/2,
y = games.screen.height/2,
lifetime = 10 * games.screen.fps,
after_death = games.screen.quit)
games.screen.add(end_message)
def main():
background_image = games.load_image("background.png", transparent = False)
games.screen.background = background_image
the_paddle = Paddle()
games.screen.add(the_paddle)
games.mouse.is_visible = False
new_ball = BouncingBall(x = games.screen.width/2, y = games.screen.height/2, dx = 2, dy = 2) #<-believe it is right here im messing up
games.screen.add(new_ball)
games.screen.mainloop()
main()
我有一个可怕的时间让我的球正确地遵循y坐标,我相信我做错了当我创建实例new_ball,(主要功能)但我不知道大声笑,任何人都看到我做错了什么?
答案 0 :(得分:2)
确保此行
if self.top > 0 or self.bottom < games.screen.height:
self.dy = -self.dy
不会经常评估True
。如果是这样,你的y速度将不断切换,球将永远不会改变y坐标。