最近我编写了一个pygame 'Pong'
代码,我还没有完成它,因为拨片还不能移动。
然而,我在这里遇到了一个问题。因为我希望得到的分数等于球击中窗口边缘的次数。对于我的节目,当球击中墙壁时,得分将不会增加并且球将停止移动。我不知道原因,我想在这里找到答案。
非常感谢!
代码:
import pygame, sys, time,math
from pygame.locals import *
# User-defined functions
def main():
# Initialize pygame
pygame.init()
# Set window size and title, and frame delay
surfaceSize = (500, 400) # window size
windowTitle = 'Pong' #window title
frameDelay = 0.005 # smaller is faster game
# Create the window
surface = pygame.display.set_mode(surfaceSize, 0, 0)
pygame.display.set_caption(windowTitle)
# create and initialize red dot and blue dot
gameOver = False
color1=pygame.Color('white')
center1 = [250, 200]
radius1=10
speed1=[1,-1]
location1=(50, 150)
location2=(450, 150)
size=(5, 100)
rect1=pygame.Rect(location1,size)
rect2=pygame.Rect(location2,size)
r1=pygame.draw.rect(surface, color1, rect1)
r2=pygame.draw.rect(surface, color1, rect2)
# Draw objects
pygame.draw.circle(surface, color1, center1, radius1, 0)
# Refresh the display
pygame.display.update()
# Loop forever
while True:
# Handle events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# Handle additional events
# Update and draw objects for the next frame
gameOver = update(surface,color1,center1,radius1,speed1,rect1,rect2)
# Refresh the display
pygame.display.update()
# Set the frame speed by pausing between frames
time.sleep(frameDelay)
def update(surface,color1,center1,radius1,speed1,rect1,rect2):
# Check if the game is over. If so, end the game and
# returnTrue. Otherwise, erase the window, move the dots and
# draw the dots return False.
# - surface is the pygame.Surface object for the window
eraseColor=pygame.Color('Black')
surface.fill(eraseColor)
moveDot(surface,center1,radius1,speed1)
pygame.draw.circle(surface,color1,center1,radius1,0)
r1=pygame.draw.rect(surface, color1, rect1)
r2=pygame.draw.rect(surface, color1, rect2)
if r1.collidepoint(center1) and speed1[0]<0:
speed1[0]=-speed1[0]
if r2.collidepoint(center1) and speed1[0]>0:
speed1[0]=-speed1[0]
def moveDot(surface,center,radius,speed):
#Moves the ball by changing the center of the ball by its speed
#If dots hits left edge, top edge, right edge or bottom edge
#of the window, the then the ball bounces
size=surface.get_size()
for coord in range(0,2):
center[coord]=center[coord]+speed[coord]
if center[coord]<radius:
speed[coord]=-speed[coord]
if center[coord]+radius>size[coord]:
speed[coord]=-speed[coord]
def Score(center1):
# Score is how many times that ball hits the wall.
Score=0
while center1[0]==10:
Score=Score+1
return Score
def drawScore(center1,surface):
FontSize=60
FontColor=pygame.Color('White')
score=str(Score(center1))
String='Score : '
font=pygame.font.SysFont(None, FontSize, True)
surface1=font.render(String+score, True, FontColor,0)
surface.blit(surface1,(0,0))
main()
答案 0 :(得分:1)
有很多问题。首先,你永远不会调用任何处理得分的代码。我想(printscore
或update
中)需要点击main
的内容。
下一个问题是你的Score
函数包含一个无限循环。您的while
应该是if
,因为您每帧只需要计算一个点:
def Score(center1):
# Score is how many times that ball hits the wall.
Score=0
while center1[0]==10:
Score=Score+1
return Score
即使你解决了这个问题,它仍然无法正常工作。 Score
函数只会返回0
或1
,因为每次调用函数时都会重置Score
局部变量(注意,它也是一个非常糟糕的想法,让一个局部变量与它所在的函数同名。您可能需要使用全局变量(和global
语句),或者您需要摆脱单独的函数并将得分跟踪逻辑放在主循环中,它可以修改局部变量。或者您可以返回一个特定值,表示应该增加分数,而不是总分。有很多方法可以做到。