我试图从gamePlayscene更改为GameOverScene,但是当模拟器尝试更改场景时,模拟器会停止,但我不会在日志中收到任何消息。
GameOverScene.h
@interface GameOverScene : CCScene {
GameOverScene *scene;
//screen size
float winWidth;
float winHeight;
//Game vars
int score;
//Facebook vars
FBSession* session;
NSString *messageStr;
NSString *userid;
}
+ (GameOverScene *)scene;
- (id)init;
@end
GameOverScene.m
@implementation GameOverScene {
}
+ (GameOverScene *)scene
{
return [[self alloc] init];
}
// -----------------------------------------------------------------------
- (id)init
{
if( (self=[super init] )) {
NSLog(@"define tamanho da tela");
winWidth = self.contentSize.width;
winHeight = self.contentSize.height;
NSLog(@"define botao");
// Facebook login button
CCButton *fbLoginButton = [CCButton buttonWithTitle:@"Login with FB" fontName:@"Verdana-Bold" fontSize:30.0f];
fbLoginButton.position = ccp(winWidth/2, winHeight/2);
[fbLoginButton setTarget:self selector:@selector(fbLoginClicked:)];
[self addChild:fbLoginButton];
}
}
我以这种方式调用GameOverScene:
[[CCDirector sharedDirector] replaceScene:[GameOverScene scene]
withTransition:[CCTransition transitionFadeWithDuration:1.0f]];
答案 0 :(得分:2)
put"返回自我"在if块之后的 - (id)init方法中。