无论如何以vb形式绘制x(来自x文本框),y(来自y文本框)和z(来自z文本框)? 这是Windows应用程序。我有三个文本框,表示x,y,z坐标。我想知道是否有任何工具或方法向用户显示这一点。
答案 0 :(得分:1)
这里有两条主要途径。 1)将(x,y,z)坐标转换为平面项目(x,y)并使用gdi+在屏幕上绘制,或2)使用opentk直接绘制点到GLControl
,但您必须先设置视口和投影。
它不是很漂亮,但这是VS2010
使用OpenTK的概念验证。
public partial class Form1 : Form
{
bool loaded=false;
public Form1()
{
InitializeComponent();
}
public Vector3 PointCoordinates
{
get
{
float x=0, y=0, z=0;
float.TryParse(xTextBox.Text, out x);
float.TryParse(yTextBox.Text, out y);
float.TryParse(zTextBox.Text, out z);
return new Vector3(x, y, z);
}
set
{
xTextBox.Text=value.X.ToString();
yTextBox.Text=value.Y.ToString();
zTextBox.Text=value.Z.ToString();
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
PointCoordinates=new Vector3(0, 0, 0);
loaded=true;
SetupViewPort();
}
private void glControl1_Resize(object sender, EventArgs e)
{
if(!loaded) return;
SetupViewPort();
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
glControl1.MakeCurrent();
GL.ClearColor(glControl1.BackColor);
GL.Clear(ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
SetupCamera();
// Draw Coordinate System
GL.LineWidth(1.5f);
GL.Begin(PrimitiveType.Lines);
GL.Color3(Color.Red);
GL.Vertex3(0, 0, 0);
GL.Vertex3(1, 0, 0);
GL.Vertex3(0.85, 0.05, -0.05);
GL.Vertex3(1, 0, 0);
GL.Vertex3(0.85, -0.05, 0.05);
GL.Vertex3(1, 0, 0);
GL.Color3(Color.Green);
GL.Vertex3(0, 0, 0);
GL.Vertex3(0, 1, 0);
GL.Vertex3(-0.05, 0.85, 0.05);
GL.Vertex3(0, 1, 0);
GL.Vertex3(0.05, 0.85, -0.05);
GL.Vertex3(0, 1, 0);
GL.Color3(Color.Blue);
GL.Vertex3(0, 0, 0);
GL.Vertex3(0, 0, 1);
GL.Vertex3(-0.05, 0.05, 0.85);
GL.Vertex3(0, 0, 1);
GL.Vertex3(0.05, -0.05, 0.85);
GL.Vertex3(0, 0, 1);
GL.End();
// Draw a single point
var vector=PointCoordinates;
GL.PointSize(5f);
GL.Begin(PrimitiveType.Points);
GL.Color3(Color.Black);
GL.Vertex3(vector);
GL.End();
GL.PointSize(3f);
GL.Begin(PrimitiveType.Points);
GL.Color3(Color.Yellow);
GL.Vertex3(vector);
GL.End();
glControl1.SwapBuffers();
}
void SetupViewPort()
{
float wt=Math.Max(1, glControl1.Width);
float ht=Math.Max(1, glControl1.Height);
float sz=(float)Math.Sqrt(ht*wt);
GL.Viewport((int)(wt-sz)/2, (int)(ht-sz)/2, (int)sz, (int)sz);
var ortho=Matrix4.CreateOrthographic(
10f, 10f, 1f, 200f);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref ortho);
}
void SetupCamera()
{
Matrix4 lookAt=Matrix4.LookAt(
10f, 5f, 15f,
0f, 0f, 0f,
0f, 1f, 0f);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref lookAt);
}
private void button1_Click(object sender, EventArgs e)
{
glControl1.Refresh();
}
}