需要画布模糊工具

时间:2014-03-24 09:02:49

标签: javascript canvas html5-canvas drawing jquery-tools

我有一些类似fabric.js(http://fabricjs.com/freedrawing/)的应用程序 我想嵌入像Photoshop(http://www.demowolf.com/tutorials/demo.php?id=1503&series=85&format=html

这样的模糊工具

enter image description here

这是我的模糊功能,但是当我尝试改变颜色时它工作不正常它会出错,你可以看到下面的截图...

function boxBlurCanvasRGBA( id, top_x, top_y, width, height, radius, iterations ){
 if ( isNaN(radius) || radius < 1 ) return;

 radius |= 0;

 if ( isNaN(iterations) ) iterations = 1;
 iterations |= 0;
 if ( iterations > 3 ) iterations = 3;
 if ( iterations < 1 ) iterations = 1;

 var canvas  = document.getElementById( 'paper' );
 var context = canvas.getContext("2d");
 var imageData;

 try {
   try {
  imageData = context.getImageData( top_x, top_y, width, height );
   } catch(e) {

  // NOTE: this part is supposedly only needed if you want to work with local files
  // so it might be okay to remove the whole try/catch block and just use
  // imageData = context.getImageData( top_x, top_y, width, height );
  try {
   netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
   imageData = context.getImageData( top_x, top_y, width, height );
  } catch(e) {
   alert("Cannot access local image");
   throw new Error("unable to access local image data: " + e);
   return;
  }
   }
 } catch(e) {
   alert("Cannot access image");
   throw new Error("unable to access image data: " + e);
   return;
 }

 var pixels = imageData.data;

 var rsum,gsum,bsum,asum,x,y,i,p,p1,p2,yp,yi,yw,idx,pa;  
 var wm = width - 1;
   var hm = height - 1;
    var wh = width * height;
 var rad1 = radius + 1;

 var mul_sum = mul_table[radius];
 var shg_sum = shg_table[radius];

 var r = [];
    var g = [];
    var b = [];
 var a = [];

 var vmin = [];
 var vmax = [];

 while ( iterations-- > 0 ){
  yw = yi = 0;

  for ( y=0; y < height; y++ ){
   rsum = pixels[yw]   * rad1;
   gsum = pixels[yw+1] * rad1;
   bsum = pixels[yw+2] * rad1;
   asum = pixels[yw+3] * rad1;


   for( i = 1; i <= radius; i++ ){
    p = yw + (((i > wm ? wm : i )) << 2 );
    rsum += pixels[p++];
    gsum += pixels[p++];
    bsum += pixels[p++];
    asum += pixels[p]
   }

   for ( x = 0; x < width; x++ ) {
    r[yi] = rsum;
    g[yi] = gsum;
    b[yi] = bsum;
    a[yi] = asum;

    if( y==0) {
     vmin[x] = ( ( p = x + rad1) < wm ? p : wm ) << 2;
     vmax[x] = ( ( p = x - radius) > 0 ? p << 2 : 0 );
    } 

    p1 = yw + vmin[x];
    p2 = yw + vmax[x];

    rsum += pixels[p1++] - pixels[p2++];
    gsum += pixels[p1++] - pixels[p2++];
    bsum += pixels[p1++] - pixels[p2++];
    asum += pixels[p1]   - pixels[p2];

    yi++;
   }
   yw += ( width << 2 );
  }

  for ( x = 0; x < width; x++ ) {
   yp = x;
   rsum = r[yp] * rad1;
   gsum = g[yp] * rad1;
   bsum = b[yp] * rad1;
   asum = a[yp] * rad1;

   for( i = 1; i <= radius; i++ ) {
     yp += ( i > hm ? 0 : width );
     rsum += r[yp];
     gsum += g[yp];
     bsum += b[yp];
     asum += a[yp];
   }

   yi = x << 2;
   for ( y = 0; y < height; y++) {

    pixels[yi+3] = pa = (asum * mul_sum) >>> shg_sum;
    if ( pa > 0 )
    {
     pa = 255 / pa;
     pixels[yi]   = ((rsum * mul_sum) >>> shg_sum) * pa;
     pixels[yi+1] = ((gsum * mul_sum) >>> shg_sum) * pa;
     pixels[yi+2] = ((bsum * mul_sum) >>> shg_sum) * pa;
    } else {
     pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
    }    
    if( x == 0 ) {
     vmin[y] = ( ( p = y + rad1) < hm ? p : hm ) * width;
     vmax[y] = ( ( p = y - radius) > 0 ? p * width : 0 );
    } 

    p1 = x + vmin[y];
    p2 = x + vmax[y];

    rsum += r[p1] - r[p2];
    gsum += g[p1] - g[p2];
    bsum += b[p1] - b[p2];
    asum += a[p1] - a[p2];

    yi += width << 2;
   }
  }
 }
 context.globalAlpha = 0.8;
 context.putImageData( imageData, top_x, top_y );

}

enter image description here 任何人都可以给我一些代码示例吗?

1 个答案:

答案 0 :(得分:9)

有趣的问题!

以下是如何使用以下方法实现模糊画笔

  • 一个屏幕外的画布
  • 模糊效果算法
  • 合成&#34; clip&#34;一个适合用户笔触的图像
  • 合成&#34; draw-behind&#34;模糊的笔画图像背后的清晰图像。

演示:http://jsfiddle.net/m1erickson/baDLp/

  1. 创建一个屏幕外画布
  2. 让用户使用画笔在屏幕画布上绘图
  3. 同时在屏幕外画布上绘制相同的画笔笔划
  4. 用户刷完后
  5. ......
  6. 将屏幕外画布合成设置为&#34; source-in&#34; (任何新图纸仅在现有的笔触上。
  7. 在屏幕外画布上绘制图像(图像仅在笔触上绘制)
  8. 使用模糊算法模糊屏幕外画布(此时,屏幕外画布仅在笔触上包含模糊图像)
  9. 清除屏幕画布
  10. 使用drawImage将模糊的画笔图像从屏幕外画布复制到屏幕画布上。
  11. 将合成的屏幕画布设置为&#34; destination-over&#34; (在现有的模糊画笔后面绘制新图纸
  12. 将源图像绘制到屏幕画布上(模糊的画笔图像保留,源图像绘制在画笔图像后面)
  13. 以下是代码的外观:

    (模糊效果是使用quasimondo的漂亮模糊算法完成的:http://jsfiddle.net/m1erickson/baDLp/

    // At this point, the temp canvas contains 
    // only the users brush strokes
    
    // draw the image "clipped" into those brush strokes
    // using compositing == "source-in"
    
    tempCtx.save();
    tempCtx.globalCompositeOperation="source-in";
    tempCtx.drawImage(img,0,0);
    tempCtx.restore();
    
    // blur the brush-image on the temp canvas
    
    boxBlurCanvasRGBA("tempCanvas",0,0,tempCanvas.width,tempCanvas.height,4,0);
    
    
    // clear the onscreen canvas
    
    ctx.save();
    ctx.clearRect(0,0,canvas.width,canvas.height);
    
    // draw the brush-image from the temp canvas to the onscreen canvas
    ctx.drawImage(tempCanvas,0,0);
    
    // use compositing == "destination-over"
    // to draw the source image *behind* the blurred brush-image
    
    ctx.globalCompositeOperation="destination-over";
    ctx.drawImage(img,0,0);
    ctx.restore();
    

    来源图片:

    enter image description here

    仅在描边区域上绘制图像然后模糊后的非屏幕画布:

    enter image description here

    模糊区域的屏幕画布合并到源图像中:

    enter image description here