您好,并提前感谢,
我正在尝试理解UV - 我创建了PlaneGeometry
,但我无法使UV工作。
链接到我的尝试:
https://student.sps-prosek.cz/~eisead11it/web/WebGL/4th%20project/
在我的页面上,我创建了一个按钮并测试纹理,因此您可以自己查看错误
为简单起见,我尝试制作的几何图形命名为空,平面名为平面。
var Empty = new THREE.Geometry();
Empty.vertices.push(
new THREE.Vector3(-0.5,-0.5,-0.5),new THREE.Vector3(0.5,-0.5,-0.5),
new THREE.Vector3(-0.5,-0.5,0.5),new THREE.Vector3(0.5,-0.5,0.5)
);
Empty.faces.push(new THREE.Face3(0,2,1));
Empty.faces.push(new THREE.Face3(3,1,2));
Empty.computeFaceNormals();
Empty.faceVertexUvs[0]=[];
Empty.faceVertexUvs[0].push([
new THREE.Vector2( 0, 1 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 1, 1 ),
]);
Empty.faces[0].materialIndex = 0;
Empty.faceVertexUvs[0].push([
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 1, 0 ),
new THREE.Vector2( 1, 1 ),
]);
Empty.faces[1].materialIndex = 0;
Empty.name="Empty";