我做了一个简单的2D游戏。单击“开始”按钮,然后单击枪以向随机类别,速度和高度随机生成的移动目标触发。出于调试目的,我已禁用大部分随机性。已经添加了碰撞检测,以便与子弹碰撞的船变红,玩家得分并且子弹被移除。除了一个问题外,这一切都正常工作:只有最后一艘船被检测为碰撞。任何帮助,将不胜感激。我读过this,我不确定它是否适用于我的情况。
https://dl.dropboxusercontent.com/u/1656361/test_game_v1-0/index.html (托管Dropbox:demo除非你允许dropbox中的脚本在Chrome或Firefox中运行 - 点击小盾牌图标,否则将无法运行)
JS
$(document).ready(function() {
var score = 0;
function getRandomInt (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// New Ship Creation //
function newShip (){
var ship = 1; // var ship = Math.floor((Math.random()*3)+1);
var shipPosition = Math.floor((Math.random()*150)+1);
var speed = 0;
var speedRandom = Math.floor((Math.random()*999)+1);
if (ship == 1){
ship = "slowShip";
speed = 4001+speedRandom;
} else if (ship == 2) {
ship = "mediumShip";
speed = 3001+speedRandom;
} else if (ship == 3) {
ship = "fastShip";
speed = 2500+(speedRandom/2);
}
var div = "<div class='allShips " + ship + "'></div>";
var shipClass = "."+ship;
$('#gameFrame').prepend(div);
$(shipClass).animate({left: 400}, speed, "linear", function(){
$(this).remove();
});
$('.allShips').first().css("top", shipPosition);
}
// Game Start //
$("button.start").click(function(){
var randomTime = getRandomInt(2000,2000); // (500,4500);
setInterval(function() {
newShip(); }, randomTime);
// Gun Control //
$('.gun').click(function() {
$('.gun').after("<div class='bullet'></div>");
$(".bullet").animate({top: '-10px'}, 1000,"linear", function(){
$(this).remove();
});
});
// Collision Detection //
function collisions($div1, $div2) {
var shipCount = $div1.length;
var bulletCount = $div2.length;
// console.log(shipCount);
if (shipCount > 0 && bulletCount > 0) {
var x1 = $div1.offset().left;
var y1 = $div1.offset().top;
var h1 = $div1.outerHeight(true);
var w1 = $div1.outerWidth(true);
var b1 = y1 + h1;
var r1 = x1 + w1;
var x2 = $div2.offset().left;
var y2 = $div2.offset().top;
var h2 = $div2.outerHeight(true);
var w2 = $div2.outerWidth(true);
var b2 = y2 + h2;
var r2 = x2 + w2;
if (b1 < y2 || y1 > b2 || r1 < x2 || x1 > r2) {
return false;
} else {
return true;
}
};
}
// Collision Consequences //
setInterval(function(){
$('.allShips').each(function(){
if(collisions($('.allShips'), $('.bullet'))){
$(this).css("background-color", "red");
score += 1;
$('#score').text(score);
$('.bullet').remove();
}
});
}, 10);
});
});
答案 0 :(得分:0)
尝试使用碰撞功能:
function collisions($div1, $div2) {
var shipCount = $div1.length;
var bulletCount = $div2.length;
// console.log(shipCount);
if (shipCount > 0 && bulletCount > 0) {
$div2.each(function(){
var x1 = $div1.offset().left;
var y1 = $div1.offset().top;
var h1 = $div1.outerHeight(true);
var w1 = $div1.outerWidth(true);
var b1 = y1 + h1;
var r1 = x1 + w1;
var x2 = $(this).offset().left;
var y2 = $(this).offset().top;
var h2 = $(this).outerHeight(true);
var w2 = $(this).outerWidth(true);
var b2 = y2 + h2;
var r2 = x2 + w2;
if (b1 < y2 || y1 > b2 || r1 < x2 || x1 > r2) {
return false;
} else {
return true;
}
});
};
}