我必须制作扫雷GUI,但我无法弄清楚如何让每个按钮都拥有它自己的mouseAdapter。单击按钮时,它会更改屏幕上的每个按钮,而不是我单击的按钮。我可以就如何做到这一点有一些指示吗?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MinePanel extends JPanel
{
private final int ROWS = 10;
private final int COLUMNS = 10;
private int numOfMines;
private double probability;
private JLabel statusBar;
private int minesLeft;
private JButton Minefield[][];
private boolean hasMine = false;
private int curRow = 0;
private int curCol = 0;
private JButton cell;
public MinePanel()
{
setLayout(new GridLayout(10, 10));
Minefield = new JButton[ROWS][COLUMNS];
//menuStuff();
buildButtonField();
}
//I will eventually want to create a menu, but it's extra credit so I'm going to
//wait until I have a working program.
public JMenuBar menuStuff()
{
JMenuBar menuBar = new JMenuBar();
//add(menuBar);
JMenu file = new JMenu("File");
menuBar.add(file);
JMenu edit = new JMenu("Edit");
menuBar.add(edit);
return menuBar;
}
//Adds one to the total number of mines.
public void addMine()
{
numOfMines++;
}
//Removes one from the total number of mines.
public void removeMine()
{
numOfMines--;
}
//Assigns a JButton the value of true or false, which represents whether or not it
//it is a mine. Is this the correct way to do this?
public boolean setMines(JButton button)
{
probability = Math.random()*100;
if(probability >= 80)
{
hasMine = true;
addMine();
}
else
{
hasMine = false;
}
return hasMine;
}
//This is supposed to change the JButton that is clicked on to either a T
//or an F, eventually this will reveal what the value of the button is
//or place a flag down. I'm guessing I shouldn't have used a for loop, but I don't
//know how else to do it.
private class MouseHandler extends MouseAdapter
{
public void mouseClicked(MouseEvent e)
{
for(int r=0; r<ROWS; r++)
{
for(int c=0; c<COLUMNS; c++)
{
if(e.getButton() == 1)
{
Minefield[r][c].setText("T");
}
else if(e.getButton() == 3)
{
Minefield[r][c].setText("F");
}
}
}
}
}
//This builds the "Minefield" with a ROWS*COLUMNS amount of buttons.
//It works fine but I'm open to suggestions on a better way to do this.
public void buildButtonField()
{
for(int r = 0; r < ROWS; r++)
{
curRow++;
for(int c = 0; c < COLUMNS; c++)
{
Minefield[r][c] = new JButton((r+1) + ", " + (c+1));
setMines(Minefield[r][c]);
Minefield[r][c].addMouseListener(new MouseHandler());
add(Minefield[r][c]);
curCol++;
}
}
}
}
提前感谢你们给予的任何帮助!我上课了,所以我可能需要一些回应。
答案 0 :(得分:6)
当发生鼠标事件时,您将遍历网格中的每个单元格。首先,摆脱MouseHandler中的循环:
private class MouseHandler extends MouseAdapter
{
public void mouseClicked(MouseEvent e)
{
if(e.getButton() == 1)
{
Minefield[r][c].setText("T");
}
else if(e.getButton() == 3)
{
Minefield[r][c].setText("F");
}
}
}
然后,您可以向MouseHandler
构造函数中为行和列添加两个参数,以便每个鼠标处理程序都知道它负责哪个单元格。
public class MouseHandler extends MouseAdapter
{
public int r, c; // instance variables
public MouseHandler(int r, int c)
{
this.r = r;
this.c = c;
}
... // above code here
}
创建对象可能如下所示:Minefield[r][c].addMouseListener(new MouseHandler(r,c));
您可以在引发事件时找到鼠标坐标,以手动确定单击了哪个单元格,但这非常混乱。