我正在尝试制作一个能够跟踪我的扫雷游戏时间的实际计时器。但是,我不知道如何编写我的actionPerformed方法来设置计时器启动和计时器结束。 我希望计时器在玩家点击雷区中的按钮后启动,我希望计时器在玩家获胜或失败时结束。 我确实做了一个gameEnd方法来确定玩家何时赢或输,但就像我说的那样,我只是不知道如何编写actionPerformed方法。
import java.util.Scanner;
import java.util.Random;
//import java.util.*;
import java.awt.*;
import java.awt.event.*;
//import java.io.*;
//import java.io.FileWriter;
//import java.io.PrintWriter;
import javax.swing.*;
import javax.swing.Timer;
import javax.swing.border.BevelBorder;
import javax.swing.border.EtchedBorder;
public class Minesweeper extends JFrame implements ActionListener {
public static Scanner myScanner = new Scanner (System.in);
public static Random random = new Random ();
JPanel pan1 = new JPanel ();
JPanel pan2 = new JPanel ();
JPanel pan3 = new JPanel ();
JPanel pan1_1 = new JPanel ();
JPanel pan1_2 = new JPanel ();
JPanel pan1_3 = new JPanel ();
JPanel pan1_3_D = new JPanel ();
JButton button [][];
JButton Save = new JButton ("Save");
JButton Load = new JButton ("Load");
JButton New = new JButton ("New");
JButton One = new JButton ("1");
JButton Two = new JButton ("2");
JButton Three = new JButton ("3");
JButton R = new JButton ("R");
JLabel instruction = new JLabel ("Instruction Panel");//changeable
JLabel timeLabel = new JLabel ();
JLabel score = new JLabel ("Score");//it is only temporary
static Timer timer;
public Minesweeper (int row, int column) {
button = new JButton [row][column];
GridLayout gl_pan1 = new GridLayout (1, 3);
GridLayout gl_pan2 = new GridLayout (row, column);
GridLayout gl = new GridLayout (2, 1);//gl is for the 3 sub-panels in pan1
GridLayout gl_pan1_3_D = new GridLayout (1, 4);
pan1.setLayout (gl_pan1);
pan2.setLayout (gl_pan2);
pan1_1.setLayout (gl);
pan1_2.setLayout (gl);
pan1_3.setLayout (gl);
pan1_3_D.setLayout (gl_pan1_3_D);
setTitle ("Minesweeper");
JPanel frameBorder = (JPanel)getContentPane ();
frameBorder.setLayout (new BoxLayout (getContentPane (), BoxLayout.Y_AXIS));
frameBorder.setBorder (new BevelBorder (BevelBorder.LOWERED));
pan1.setBorder (new EtchedBorder (EtchedBorder.LOWERED));
pan2.setBorder (new EtchedBorder (EtchedBorder.LOWERED));
pan3.setBorder (new EtchedBorder (EtchedBorder.LOWERED));
Save.setMinimumSize (new Dimension (25, 50));
Save.setPreferredSize (new Dimension (25, 50));
Save.setMaximumSize (new Dimension (25, 50));
Load.setMinimumSize (new Dimension (25, 50));
Load.setPreferredSize (new Dimension (25, 50));
Load.setMaximumSize (new Dimension (25, 50));
New.setMinimumSize (new Dimension (25, 50));
New.setPreferredSize (new Dimension (25, 50));
New.setMaximumSize (new Dimension (25, 50));
for (int r = 0; r < row; r++) {
for (int c = 0; c < column; c++) {
button [r][c] = new JButton ();
button [r][c].setMinimumSize (new Dimension (20, 40));
button [r][c].setPreferredSize (new Dimension (20, 40));
button [r][c].setMaximumSize (new Dimension (20, 40));
pan2.add (button [r][c]);
button [r][c].addActionListener (this);
}
}
pan1_1.add (Save);
pan1_1.add (Load);
pan1_2.add (timeLabel);
pan1_2.add (score);
pan1_3.add (New);
pan1_3_D.add (One);
pan1_3_D.add (Two);
pan1_3_D.add (Three);
pan1_3_D.add (R);
pan1_3.add (pan1_3_D);
Save.addActionListener (this);
Load.addActionListener (this);
New.addActionListener (this);
One.addActionListener (this);
Two.addActionListener (this);
Three.addActionListener (this);
R.addActionListener (this);
pan1.add (pan1_1);
pan1.add (pan1_2);
pan1.add (pan1_3);
pan3.add (instruction);
frameBorder.add (pan1);
frameBorder.add (pan2);
frameBorder.add (pan3);
setContentPane (frameBorder);
pack ();
setVisible (true);
}
private void setTimerText (String sTime) {
timeLabel.setText (sTime);
}
public void actionPerformed (ActionEvent e) {
}
public static void main (String args []) throws Exception {
int row = 10;
int column = 10;
new Minesweeper (row, column);
int current_row = 5;
int current_col = 5;
int percentage = 10; //this is subject to change
int number_of_mines = (int)(row*column*percentage*0.01);
int mine_position [] = new int [number_of_mines];
boolean revealed [][] = new boolean [row][column]; //whether the button is revealed or not
boolean mines [][] = new boolean [row][column]; //whether there is a mine or not
int revealed_number [][] = new int [row][column]; //the number that should appear on the revealed button
int counter = 0; //this is for the gameEnd method
boolean end = false; //whether the game is ended or not
}
public static void gameEnd (int row, int column, boolean revealed [][], boolean mines [][], int number_of_mines, int counter, boolean end) {
for (int r = 0; r < row; r++) {
for (int c = 0; c < column; c++) {
if (mines [r][c] == false && revealed [r][c] == true) {
counter++;
}
else if (mines [r][c] == true && revealed [r][c] == true) {
System.out.println ("Sorry, you lost because you clicked on a mine.");
end = true;
break;
}
}
}
if (counter == (row*column-number_of_mines)) {
System.out.println ("Congratulations! You won the game!");
end = true;
}
}
}
答案 0 :(得分:0)
timer.scheduleAtFixedRate(task, 1000, 1000);
其中task是重写java.util.TimerTask的类的实例。
在run()方法(TimerTask中的摘要)中,您将更新计时器标签(密切关注multithreading!),并在endGame中调用
timer.cancel();