老实说,我真的不知道在哪里真正寻找这个。我看了SO,但问题远比检测汽车或复杂的游戏形状要复杂得多。我只有一个画布(HTML5元素),其中有一个图像,里面有一堆矩形和正方形,里面有图像,想要检测每一个,“剪掉它们”,然后逐个浏览它们。我坚持的部分是找到形状,然后得到它们的坐标。这些不是我正在绘制的图像,而是其他图像正在上传,然后我画到画布上。
想想:
+------------------+
| ---- --- ---- |
| | | | | | | |
| ---- --- ---- |
| --------------- |
| | | |
| --------------- |
| |
+------------------+
我想删除这四个块中的每一个,所以我可以逐个浏览它们,如:
---- --- ---- ---------------
| | => | | => | | => | |
---- --- ---- ---------------
答案 0 :(得分:5)
[如何对矩形进行自动裁剪的概述]
首先,将画布调整为图像大小,然后在画布上绘制图像。
然后对于画布图像中的每个矩形:
以下代码和演示文稿自动剪裁到图片: http://jsfiddle.net/m1erickson/33tf2/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
#clips{border:1px solid blue; padding:5px;}
img{margin:3px;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw,ch;
// background definition
// OPTION: look at the top-left pixel and assume == background
// then set these vars automatically
var isTransparent=false;
var bkColor={r:255,g:255,b:255};
var bkFillColor="rgb("+bkColor.r+","+bkColor.g+","+bkColor.b+")";
// load test image
var img=new Image();
img.crossOrigin="anonymous";
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/temp2a.png";
function start(){
// draw the test image on the canvas
cw=canvas.width=img.width/2;
ch=canvas.height=img.width/2;
ctx.drawImage(img,0,0,cw,ch);
}
function clipBox(data){
var pos=findEdge(data);
if(!pos.valid){return;}
var bb=findBoundary(pos,data);
clipToImage(bb.x,bb.y,bb.width,bb.height);
if(isTransparent){
// clear the clipped area
// plus a few pixels to clear any anti-aliasing
ctx.clearRect(bb.x-2,bb.y-2,bb.width+4,bb.height+4);
}else{
// fill the clipped area with the bkColor
// plus a few pixels to clear any anti-aliasing
ctx.fillStyle=bkFillColor;
ctx.fillRect(bb.x-2,bb.y-2,bb.width+4,bb.height+4);
}
}
function xyIsInImage(data,x,y){
// find the starting index of the r,g,b,a of pixel x,y
var start=(y*cw+x)*4;
if(isTransparent){
return(data[start+3]>25);
}else{
var r=data[start+0];
var g=data[start+1];
var b=data[start+2];
var a=data[start+3]; // pixel alpha (opacity)
var deltaR=Math.abs(bkColor.r-r);
var deltaG=Math.abs(bkColor.g-g);
var deltaB=Math.abs(bkColor.b-b);
return(!(deltaR<5 && deltaG<5 && deltaB<5 && a>25));
}
}
function findEdge(data){
for(var y=0;y<ch;y++){
for(var x=0;x<cw;x++){
if(xyIsInImage(data,x,y)){
return({x:x,y:y,valid:true});
}
}}
return({x:-100,y:-100,valid:false});
}
function findBoundary(pos,data){
var x0=x1=pos.x;
var y0=y1=pos.y;
while(y1<=ch && xyIsInImage(data,x1,y1)){y1++;}
var x2=x1;
var y2=y1-1;
while(x2<=cw && xyIsInImage(data,x2,y2)){x2++;}
return({x:x0,y:y0,width:x2-x0,height:y2-y0+1});
}
function drawLine(x1,y1,x2,y2){
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.strokeStyle="red";
ctx.lineWidth=0.50;
ctx.stroke();
}
function clipToImage(x,y,w,h){
// don't save anti-alias slivers
if(w<3 || h<3){ return; }
// save clipped area to an img element
var tempCanvas=document.createElement("canvas");
var tempCtx=tempCanvas.getContext("2d");
tempCanvas.width=w;
tempCanvas.height=h;
tempCtx.drawImage(canvas,x,y,w,h,0,0,w,h);
var image=new Image();
image.width=w;
image.height=h;
image.src=tempCanvas.toDataURL();
$("#clips").append(image);
}
$("#unbox").click(function(){
var imgData=ctx.getImageData(0,0,cw,ch);
var data=imgData.data;
clipBox(data);
});
}); // end $(function(){});
</script>
</head>
<body>
<button id="unbox">Clip next sub-image</button><br>
<canvas id="canvas" width=300 height=150></canvas><br>
<h4>Below are images clipped from the canvas above.</h4><br>
<div id="clips"></div>
</body>
</html>
答案 1 :(得分:0)
如果在画布中只有带边框的矩形,则循环画布像素并检查相同颜色的序列(找到框的角)。 HTML5 canvas data
答案 2 :(得分:0)
将每个绘制形状的细节记录到一个数组中。在某些时候,你或其他人必须告诉画布插入这些矩形和正方形,所以你肯定应该记录这些细节:
var shapes = []
// Then in some sort of listener
shapes.push({x:shapesX,y:shapesY,w:shapesW,h:shapesH})
通过聆听鼠标与画布的交互来获取这些形状细节(如果这是绘制到画布的方式):