我正在尝试将SDL_Surface成员传递给SDL_LockTexture:
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height)
surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
SDL_LockTexture(texture, 0, ctypes.byref(surface.contents.pixels), ctypes.byref(surface.contents.pitch))
TypeError: byref() argument must be a ctypes instance, not 'int'
SDL_Surface在这里定义:surface.py
...
class SDL_Surface(Structure):
_fields_ = [
...
("pitch", c_int),
("pixels", c_void_p),
...
...
SDL_LockTexture在此处定义:render.py
SDL_LockTexture = _bind("SDL_LockTexture", [POINTER(SDL_Texture), POINTER(SDL_Rect), POINTER(c_void_p), POINTER(c_int)], c_int)
调用SDL_CreateRGBSurface后,调试器表示表面的像素和俯仰成员都是int类型。我做错了什么?
答案 0 :(得分:1)
我遇到了同样的问题,试图将像素传递给PyOpenGL
函数。由于某种原因,该字段存储为int
。您需要将其强制转换为void pointer
。尝试:
SDL_LockTexture(texture, 0, ctypes.byref(ctypes.c_void_p(surface.contents.pixels)), ctypes.byref(ctypes.c_int(surface.contents.pitch))