我有一个11个空格的板。我还有一个柜台和一个骰子。我希望玩家能够击中“a”而它需要“coordY - 72 * diceRoll”这将使他们在棋盘上移动2个空格,如果他们掷出2个。当轮到他们再次滚动并说例如他们滚动时这次总共3次他们将从起始位置向上移动5个空格。问题是当他们滚动例如两个他们向上移动两个空格时,然后当他们滚动例如3时它只移动到空间3而不是5.所以它不保存先前的位置并从那里移动它。我不知道我是怎么做到的。 这是我目前的代码:
countY = 750
count1 = pygame.draw.circle(window, (black),(150, countY), 25, 0)
count2 = pygame.draw.circle(window, (black),(250, countY), 25, 0)
count3 = pygame.draw.circle(window, (255, 255, 255),(450, countY), 25, 0)
count4 = pygame.draw.circle(window, (255, 255, 255),(550, countY), 25, 0)
print("Should draw start counters")
pygame.display.flip()
def movement():
pygame.display.update()
while True:
global countY
game = True
while game:
for event in pygame.event.get():
pygame.event.get()
#Counter 1 movement
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey)
grid()
count1 = pygame.draw.circle(window, (black),(150, countY - 72 * diceRoll), 25, 0)
countY= countY - 72 * diceRoll # here is where the countY is updated
game = False
game2 = True
print("Test")
答案 0 :(得分:0)
如果我正确理解你的问题......
然后你需要将countY
作为全局,但在movement()
函数内部,不在外面更新它。
此外,如果每次掷骰子时countY
都会(countY - 72 * diceRoll)
更改,那么您需要更新它,而这显然是您丢失的。
countY=750
def movement
while True:
global countY #declare global here
game = True
while game:
for event in pygame.event.get():
#Counter 1 movement
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
diceRoll = random.randint(1, 4)
window.fill(grey)
grid()
count1 = pygame.draw.circle(window, (black),(150, countY - 72 * diceRoll), 25, 0)
countY= countY - 72 * diceRoll # here is where the countY is updated
game = False
game2 = True
print("Test")
这是所有球员得分合并和更新的时候。 但是如果你想让每个球员在他/她掷骰子时更新得分,那么你可以为每个球员使用单独的变量