我已经编写了一种方法来尝试优化我的代码,因为同样的事情被调用了3次,但是,重写这种方法只是为了类似的问题。它基本上做同样的事情,但只是根据参数更改变量。
public void checkChance(String spawnX, int chance, int value) {
if (spawnX.equals("smallX")) {
if (player.getX() > screenWidth / 2) {
if (chance > value) {
smallX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
} else {
smallX = random.nextInt((screenWidth / 2) - 0);
}
} else {
if (chance > value) {
smallX = random.nextInt((screenWidth / 2) - 0);
} else {
smallX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
}
}
} else if (spawnX.equals("mediumX")) {
if (player.getX() > screenWidth / 2) {
if (chance > value) {
mediumX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
} else {
mediumX = random.nextInt((screenWidth / 2) - 0);
}
} else {
if (chance > value) {
mediumX = random.nextInt((screenWidth / 2) - 0);
} else {
mediumX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
}
}
} else if (spawnX.equals("largeX")) {
if (player.getX() > screenWidth / 2) {
if (chance > value) {
largeX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
} else {
largeX = random.nextInt((screenWidth / 2) - 0);
}
} else {
if (chance > value) {
largeX = random.nextInt((screenWidth / 2) - 0);
} else {
largeX = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
}
}
}
}
理想情况下我喜欢它所以我只需要每个if中的部分(检查spawnX等于什么)并且只需更改变量get的设置。我怎么能这样做?
答案 0 :(得分:1)
一开始,你可以做这样的事情(伪代码)
TYPE tmpX = (conditionSmall) ? smallX: ((conditionMedium)? medium : largeX);
然后,只需更改为tmpX即可。由于Java变量(除了基元之外)实际上是指向对象的指针,因此tmpX将指向您要修改的对象。
答案 1 :(得分:1)
关于方法签名以及此代码实现的目标没有过多地深入研究 [为什么减去0? screenWidth - (screenWidth / 2)
总是简单地等于screenWidth / 2
] ,我认为以下内容会更清晰,重复次数更少:
public void checkChance(final String spawnX, final int chance, final int value) {
int intermediary;
if (player.getX() > screenWidth / 2) {
if (chance > value) {
intermediary = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
} else {
intermediary = random.nextInt((screenWidth / 2) - 0);
}
} else {
if (chance > value) {
intermediary = random.nextInt((screenWidth / 2) - 0);
} else {
intermediary = random.nextInt(screenWidth - (screenWidth / 2)) + (screenWidth / 2);
}
}
if (spawnX.equals("smallX")) {
smallX = intermediary;
} else if (spawnX.equals("mediumX")) {
mediumX = intermediary;
} else if (spawnX.equals("largeX")) {
largeX = intermediary;
}
}