我正在使用THREE.js在浏览器中显示3D旋转地球。 我还想在旋转的地球周围出现一个图像。
我尝试了一些方法,但它们根本没用。 我使用了图像加载器,但它没有显示任何内容。
var img = new THREE.ImageLoader();
img.load("texture/circle.png");
我基本上想要这样的东西,http://imgur.com/AV28hq6
地球运行良好,我只需要在图片上看到圆形图像。
这是我的脚本标记
<script>
var container, stats, raycaster;
var camera, scene, renderer;
var group;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 500;
scene = new THREE.Scene();
group = new THREE.Object3D();
scene.add( group );
// earth
var loader = new THREE.TextureLoader();
loader.load( 'textures/1.jpg', function ( texture ) {
var geometry = new THREE.SphereGeometry( 200, 20, 20 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
raycaster = new THREE.Raycaster();
} );
// shadow
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
var gradient = context.createRadialGradient(
canvas.width / 2,
canvas.height / 2,
0,
canvas.width / 2,
canvas.height / 2,
canvas.width / 2
);
//gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
//gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
context.fillStyle = gradient;
context.fillRect( 0, 0, canvas.width, canvas.height );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var geometry = new THREE.PlaneGeometry( 300, 300, 3, 3 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 250;
//mesh.rotation.x = - Math.PI / 2;
group.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );
group.rotation.y -= 0.001;
renderer.render( scene, camera );
}
</script>
答案 0 :(得分:1)
如果您正在寻找类似的东西....您的代码可能需要更改...请检查此链接.. http://jsfiddle.net/MP6BF/
var container, stats, raycaster;
var camera, scene, renderer;
var group;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 500;
scene = new THREE.Scene();
group = new THREE.Object3D();
scene.add( group );
// earth
var loader = new THREE.TextureLoader();
//loader.load( 'http://i.imgur.com/AV28hq6.jpg', function ( texture ) {
loader.load('http://www.joshcarllewis.com/static/articles/html5-3d-canvas-tutorial/earth.jpg',function(texture){
var geometry = new THREE.SphereGeometry( 200, 25, 200 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
raycaster = new THREE.Raycaster();
} );
loader.load( 'http://i.imgur.com/AV28hq6.jpg', function ( texture ) {
var geometry = new THREE.PlaneGeometry( 600, 575, 30, 30 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.z = 100;
//mesh.rotation.x = - Math.PI / 2;
scene.add( mesh );
});
// shadow
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
var gradient = context.createRadialGradient(
canvas.width / 2,
canvas.height / 2,
0,
canvas.width / 2,
canvas.height / 2,
canvas.width / 2
);
//gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
//gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
context.fillStyle = gradient;
context.fillRect( 0, 0, canvas.width, canvas.height );
var texture = new THREE.Texture( canvas );
texture.needsUpdate = true;
var geometry = new THREE.PlaneGeometry( 300, 300, 3, 3 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 250;
//mesh.rotation.x = - Math.PI / 2;
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
//camera.position.x += ( mouseX - camera.position.x ) * 0.05;
//camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );
group.rotation.y -= 0.001;
renderer.render( scene, camera );
}
答案 1 :(得分:0)
难道你忘记添加一些光吗?
/ add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x555555);
scene.add(ambientLight);
// add directional light source
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
希望它有所帮助!